Ding Dong's Playground
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,133 top 28%
- Rank · 7d ago
- #5,352 ▼781 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 27 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1614537442
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC11d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC15d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC17d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 189/300 | ▼−7−3.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 189/225 | ▪+0−0.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 46/1000 | ▼−60−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 15/1000 | ▼−16−51.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 48/700 | ▼−80−62.6% |
Quick answers
from the figures on this pageServer Rules
How is Ding Dong's Playground configured in terms of rules and settings?
The name of Ding Dong's Playground carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on Ding Dong's Playground?
The map on Ding Dong's Playground is procedural, size 3,000, with seed 1614537442, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does Ding Dong's Playground hold in the server rankings?
For the last seven days, Ding Dong's Playground holds rank #6,133 on player hours, in the top 28% of all ranked servers.
What is the population on Ding Dong's Playground?
0 of 40 slots on Ding Dong's Playground are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.
Wipe Frequency
How does Ding Dong's Playground handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 3 when it did not hold.
How often does Ding Dong's Playground wipe?
No next wipe can be predicted for Ding Dong's Playground: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 14 hours ago the current world was created.
Server Details
What is the server location for Ding Dong's Playground?
There is no region published for Ding Dong's Playground. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 135.148.252.154:24690.
How is the performance on Ding Dong's Playground?
Server fps over the last 48 hours: 181 on average, 4 at the lowest. 52,951 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,623 MB. What players feel as lag is low fps together with a rising entity count.
Ding Dong's Playground runs which version of Rust?
The version in use at Ding Dong's Playground: Rust network protocol 2634 and build 167058, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Ding Dong's Playground up, and how consistent is its uptime?
The server is live: Ding Dong's Playground is online. Its own uptime figure dates the last restart to roughly 17 hours ago. The last 7 full days give 99% uptime, 166 hours on out of 168. 26 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Ding Dong's Playground?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Ding Dong's Playground publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Ding Dong's Playground show up in Rust Analytics lists and filters?
These Rust Analytics lists include Ding Dong's Playground: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join Ding Dong's Playground?
Type client.connect 135.148.252.154:24690 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.