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RUST ANALYTICS
LIVE67,627PLY11,613SRV
QUOTE 135.148.252.154:24690 Online checked 8m ago

Ding Dong's Playground

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,133
top 28%
Rank · 7d ago
#5,352
781 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
27
player hours, last seven days
Map
3000
Procedural Map · seed 1614537442
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC11d ago 2 – running 0
Mon 28 Sep, 22:32 UTC15d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC17d ago 3 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average189/300−7−3.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average189/225+0−0.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average46/1000−60−56.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−16−51.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average48/700−80−62.6%

Quick answers

from the figures on this page

Server Rules

How is Ding Dong's Playground configured in terms of rules and settings?

The name of Ding Dong's Playground carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Ding Dong's Playground?

The map on Ding Dong's Playground is procedural, size 3,000, with seed 1614537442, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Ding Dong's Playground hold in the server rankings?

For the last seven days, Ding Dong's Playground holds rank #6,133 on player hours, in the top 28% of all ranked servers.

What is the population on Ding Dong's Playground?

0 of 40 slots on Ding Dong's Playground are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.

Wipe Frequency

How does Ding Dong's Playground handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 3 when it did not hold.

How often does Ding Dong's Playground wipe?

No next wipe can be predicted for Ding Dong's Playground: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 14 hours ago the current world was created.

Server Details

What is the server location for Ding Dong's Playground?

There is no region published for Ding Dong's Playground. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 135.148.252.154:24690.

How is the performance on Ding Dong's Playground?

Server fps over the last 48 hours: 181 on average, 4 at the lowest. 52,951 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,623 MB. What players feel as lag is low fps together with a rising entity count.

Ding Dong's Playground runs which version of Rust?

The version in use at Ding Dong's Playground: Rust network protocol 2634 and build 167058, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Ding Dong's Playground up, and how consistent is its uptime?

The server is live: Ding Dong's Playground is online. Its own uptime figure dates the last restart to roughly 17 hours ago. The last 7 full days give 99% uptime, 166 hours on out of 168. 26 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Ding Dong's Playground?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Ding Dong's Playground publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Ding Dong's Playground show up in Rust Analytics lists and filters?

These Rust Analytics lists include Ding Dong's Playground: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Ding Dong's Playground?

Type client.connect 135.148.252.154:24690 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.