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RUST ANALYTICS
LIVE93,195PLY11,672SRV
QUOTE 136.144.42.240:28015 Offline checked 4d ago

Local Rust Server [No EAC]

moddedoxide
Players · last
1/ 50
n/a24h
2% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,632
top 62%
Rank · 7d ago
–
not ranked a week ago
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average150/300−16−9.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average199/225+10+5.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average25/1000−13−34.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average30/700−40−57.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 70 on average378/1000+364+2682.8%

Quick answers

from the figures on this page

Server Rules

How is Local Rust Server [No EAC] configured in terms of rules and settings?

No gather rate is given in the name of Local Rust Server [No EAC]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is played on Local Rust Server [No EAC]?

A procedural map runs on Local Rust Server [No EAC], created by the game.

Population

What is the rank of Local Rust Server [No EAC]?

For the last seven days, Local Rust Server [No EAC] holds rank #13,632 on player hours, in the top 62% of all ranked servers.

What is the population on Local Rust Server [No EAC]?

At present, Local Rust Server [No EAC] is offline; the last sighting was 4 days 1 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

On what cycle does Local Rust Server [No EAC] wipe?

No rhythm can be told for Local Rust Server [No EAC] yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 13 hours ago the current world was created.

Server Overview

What is the location of Local Rust Server [No EAC]?

For Local Rust Server [No EAC], no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 136.144.42.240:28015.

Local Rust Server [No EAC] runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Windows, running on Local Rust Server [No EAC]. Joining requires the same protocol on your game, which Steam updates.

Is Local Rust Server [No EAC] up, and how consistent is its uptime?

Offline at this moment: Local Rust Server [No EAC]. Last seen 4 days 1 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Local Rust Server [No EAC]?

Published by Local Rust Server [No EAC] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Local Rust Server [No EAC] show up in Rust Analytics lists and filters?

These Rust Analytics lists include Local Rust Server [No EAC]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Local Rust Server [No EAC]?

The console route: start Rust, press F1, enter client.connect 136.144.42.240:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.