Skip to the page
RUST ANALYTICS
LIVE50,243PLY11,519SRV
QUOTE 136.243.93.125:28065 Offline checked 1d ago

ZUFLUCHT TEST

moddedcarbon
Players · last
0/ 100
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#9,046
top 41%
Rank · 7d ago
#12,346
3300 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
5000
Skull-Factory · seed 1337
First seen
14 Sep 2026
no hostname published

Players

AveragePeak
0123411:0015:0019:0023:0003:0007:00

Hourly average and peak, UTC.

Server performance

05010015020011:0015:0019:0023:0003:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:57 UTC3d ago 1 – running 0
Sun 4 Oct, 18:35 UTC9d ago 0 – 5.7 days 0
Thu 1 Oct, 15:28 UTC12d ago 1 halved by day 2 3.1 days 1
Mon 28 Sep, 19:04 UTC15d ago 1 – 2.9 days 0
Tue 22 Sep, 06:55 UTC22d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average126/300−29−18.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average142/225+62+77.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average37/1000−32−46.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−15−62.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average33/700−65−66.3%

Quick answers

from the figures on this page

Map and Rules

How is ZUFLUCHT TEST configured in terms of rules and settings?

No gather rate appears in the name of ZUFLUCHT TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on ZUFLUCHT TEST?

The map on ZUFLUCHT TEST is procedural, size 5,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Skull-Factory.

Population

Where does ZUFLUCHT TEST sit in the rankings?

For the last seven days, ZUFLUCHT TEST holds rank #9,046 on player hours, in the top 41% of all ranked servers.

What is the population on ZUFLUCHT TEST?

Right now, ZUFLUCHT TEST is offline; the last sighting was 27 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

How does ZUFLUCHT TEST handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.

When does ZUFLUCHT TEST schedule its wipes?

There is no next wipe to predict for ZUFLUCHT TEST, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 19 hours old.

Server Info

What is the location of ZUFLUCHT TEST?

There is no region published for ZUFLUCHT TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 136.243.93.125:28065.

Is ZUFLUCHT TEST performing well?

Server fps over the last 48 hours: 104 on average, 76 at the lowest. The entity count reached 73,230, covering buildings, deployables and all else in the world. The memory ceiling reached 3,855 MB. A climbing entity count plus low fps is the lag players report.

ZUFLUCHT TEST is on which Rust version?

The version in use at ZUFLUCHT TEST: Rust network protocol 2634 and build 167584, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ZUFLUCHT TEST and is it currently online?

Offline at this moment: ZUFLUCHT TEST. Last seen 27 hours ago. Its own uptime figure dates the last restart to roughly 5 hours ago. 82% is its uptime for the last 7 full days, 138 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on ZUFLUCHT TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which ZUFLUCHT TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ZUFLUCHT TEST show up in Rust Analytics lists and filters?

On Rust Analytics, ZUFLUCHT TEST matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to ZUFLUCHT TEST?

The console route: start Rust, press F1, enter client.connect 136.243.93.125:28065. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://zuflucht-rust.de/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.