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RUST ANALYTICS
LIVE61,878PLY11,581SRV
QUOTE 136.38.43.131:28505 Offline checked 17h ago

RustForge Dev

moddedcarbon
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,184
top 32%
Rank · 7d ago
#5,919
1265 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
17
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0123413:0019:0001:0007:0013:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 05:36 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average201/300−11−5.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average0/225−190−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average50/1000−47−48.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−19−59.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average52/700−71−57.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustForge Dev?

No gather rate appears in the name of RustForge Dev. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RustForge Dev?

RustForge Dev uses a procedural map, which the game generates.

Population

What position does RustForge Dev hold in the server rankings?

For the last seven days, RustForge Dev holds rank #7,184 on player hours, in the top 32% of all ranked servers.

What is the population on RustForge Dev?

At present, RustForge Dev is offline; the last sighting was 17 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What happens on wipe day at RustForge Dev?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does RustForge Dev wipe?

The record holds too few of RustForge Dev's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 6 hours old.

Server Info

What is the server location for RustForge Dev?

No region is published by RustForge Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 136.38.43.131:28505.

RustForge Dev is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what RustForge Dev runs. The protocol has to match for you to join, and Steam applies that update.

Is RustForge Dev up, and how consistent is its uptime?

RustForge Dev is down. The last time we saw it was 17 hours ago. 98% is its uptime for the last 7 full days, 164 of 168 hours. First sighting by Rust Analytics: 23 September 2026.

Tags and Rankings

How should you interpret the tags on RustForge Dev?

These tags are published by RustForge Dev and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustForge Dev show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustForge Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to RustForge Dev?

The console route: start Rust, press F1, enter client.connect 136.38.43.131:28505. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.