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RUST ANALYTICS
LIVE56,708PLY11,579SRV
QUOTE 136.62.38.158:28015 Online checked 8m ago

ID10Ts Surviving

Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,861
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Oct 2026
no hostname published

Players

AveragePeakWipe
0123423:0004:0009:0015:0020:0001:00Wiped Fri 16 Oct, 23:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 342 on average155/200+30+24.5%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average282/300−18−5.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 265 on average254/275+4+1.8%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 258 on average780/800−37−4.5%
5Rustoria.co - EU LongEU · groups of 14+ · monthly · 251 on average118/200+28+31.0%
6Rustoria.co - EU MainEU · groups of 16+ · weekly · 245 on average116/250−43−26.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on ID10Ts Surviving?

The name of ID10Ts Surviving carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on ID10Ts Surviving?

A procedural map runs on ID10Ts Surviving, created by the game.

Population

Where does ID10Ts Surviving sit in the rankings?

For the last seven days, ID10Ts Surviving holds rank #15,861 on player hours, in the top 72% of all ranked servers.

What is the population on ID10Ts Surviving?

0 of 100 slots on ID10Ts Surviving are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does ID10Ts Surviving wipe?

There are too few wipes on record for ID10Ts Surviving to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 27 hours.

Server Info

What is the server location for ID10Ts Surviving?

There is no region published for ID10Ts Surviving. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 136.62.38.158:28015.

ID10Ts Surviving runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what ID10Ts Surviving runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is ID10Ts Surviving and is it currently online?

Online at this moment: ID10Ts Surviving. For the last 1 full day, 24 of 24 hours were live. That is 100% uptime. 16 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on ID10Ts Surviving?

Published by ID10Ts Surviving for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does ID10Ts Surviving show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature ID10Ts Surviving: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join ID10Ts Surviving?

Type client.connect 136.62.38.158:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.