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RUST ANALYTICS
LIVE32,953PLY11,462SRV
QUOTE 137.74.43.228:28015 Offline checked 5h ago

PerchoirLand

Players · last
1/ 10
+0+0.0%24h
10% full
Day range 1 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
+0.0% from 1
7-day average
1
peak 2
Rank
#4,308
top 19%
Rank · 7d ago
#6,459
2151 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
82
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
00.511.5215:0020:0010:0016:0020:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040015:0020:0010:0016:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average173/200+37+27.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average92/200−22−19.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average331/400+63+23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average106/200+14+15.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−4−18.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average23/125−75−76.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on PerchoirLand?

No gather rate appears in the name of PerchoirLand. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on PerchoirLand?

PerchoirLand uses a procedural map of size 3,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of PerchoirLand?

For the last seven days, PerchoirLand holds rank #4,308 on player hours, in the top 19% of all ranked servers.

What is the population on PerchoirLand?

At present, PerchoirLand is offline; the last sighting was 5 hours ago. The mean over the last seven days is 1 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 2 players.

Wipe Frequency

When does PerchoirLand schedule its wipes?

The record holds too few of PerchoirLand's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was created.

Server Details

What is the location of PerchoirLand?

No region is published by PerchoirLand. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 137.74.43.228:28015 is its address.

Is PerchoirLand performing well?

The last 48 hours average 166 server fps, the low being 79. 49,332 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 1,529 MB. A climbing entity count plus low fps is the lag players report.

PerchoirLand runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what PerchoirLand runs. Joining requires the same protocol on your game, which Steam updates.

Is PerchoirLand up, and how consistent is its uptime?

No response from PerchoirLand. It was last seen 5 hours ago. Its own uptime figure dates the last restart to roughly 3 hours ago. 49% is its uptime for the last 7 full days, 83 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on PerchoirLand?

These tags are published by PerchoirLand and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature PerchoirLand?

These Rust Analytics lists include PerchoirLand: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to PerchoirLand?

Type client.connect 137.74.43.228:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://republique.titomfun.fr.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.