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RUST ANALYTICS
LIVE85,585PLY11,697SRV
QUOTE 138.124.62.162:28015 Offline checked 16d ago

Test

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,943
top 71%
Rank · 7d ago
#12,969
3974 places down
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average164/300+8+5.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average185/225−17−8.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average39/1000−67−63.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−28−69.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average67/700−29−30.2%

Quick answers

from the figures on this page

Map and Rules

How is Test configured in terms of rules and settings?

No gather rate is given in the name of Test. No group limit is published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Activity

Where does Test sit in the rankings?

For the last seven days, Test holds rank #16,943 on player hours, in the top 71% of all ranked servers.

What is the population on Test?

Right now, Test is offline; the last sighting was 16 days 20 hours ago.

Wipe Cycle

On what cycle does Test wipe?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 53 days 10 hours ago the current world was created.

Server Info

Where can Test be found?

For Test, no region is published; the region code is eu2. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 138.124.62.162:28015.

What Rust version is Test running?

The version in use at Test: Rust network protocol 2556 and build 104071, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Test up, and how consistent is its uptime?

Offline at this moment: Test. Last seen 16 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 27 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2556 (Protocol): Protocol 2556: matching game versions are required to join; cs104071 (Build): It runs build 104071; ptrak (Networking): Runs on RakNet, Rust's default network layer; $reu2 (Region code): eu2 is the region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Connection

What is the process to join Test?

Type client.connect 138.124.62.162:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$reu2,v2556,gmrust,cs104071,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
v2556
Protocol Protocol 2556: matching game versions are required to join.
cs104071
Build It runs build 104071.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$reu2
Region code eu2 is the region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.