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RUST ANALYTICS
LIVE53,878PLY11,586SRV
QUOTE 138.201.138.59:30036 Offline checked 19d ago

mK PvE Dev Server

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,363
top 71%
Rank · 7d ago
#15,784
579 places down
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average288/375+66+29.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average230/300+24+11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average397/375+32+8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average217/300+29+15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250−9−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average223/400+57+34.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on mK PvE Dev Server?

No gather rate appears in the name of mK PvE Dev Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on mK PvE Dev Server?

mK PvE Dev Server uses a procedural map, which the game generates.

Activity

Where does mK PvE Dev Server sit in the rankings?

In the top 71% of all ranked servers, mK PvE Dev Server is #16,363 on player hours over the last seven days.

How many players does mK PvE Dev Server have?

At present, mK PvE Dev Server is offline; the last sighting was 19 days 7 hours ago.

Wipe Cycle

When does mK PvE Dev Server schedule its wipes?

The record holds too few of mK PvE Dev Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC.

Server Info

What is the server location for mK PvE Dev Server?

No region is published by mK PvE Dev Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 138.201.138.59:30036.

mK PvE Dev Server is on which Rust version?

The version in use at mK PvE Dev Server: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of mK PvE Dev Server?

mK PvE Dev Server is down. The last time we saw it was 19 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 25 September 2026.

Server Tags

What is the meaning of the tags on mK PvE Dev Server?

These tags are published by mK PvE Dev Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does mK PvE Dev Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature mK PvE Dev Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join mK PvE Dev Server?

The console route: start Rust, press F1, enter client.connect 138.201.138.59:30036. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.