CobaltCove.io Testing Branch
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,488 top 61% · #2355 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago biweekly schedule
- Next wipe
- 12d 6h Tue 27 Oct, 15:07 UTC
- Group limit
- 10 max players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Procedural Map · seed 124032105
- First seen
- 17 Sep 2026 testsrv.cobaltcove.io
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 5.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 12d 6hTue 27 Oct, 15:07 UTC
- 21d 10hThu 5 Nov, 19:00 UTCFW
- 26d 6hTue 10 Nov, 15:07 UTC
- 40d 6hTue 24 Nov, 15:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 15:07 UTC1d ago | – | – | running | 0 |
| Sat 10 Oct, 07:36 UTC5d ago | 1 | – | 3.3 days | 1 |
| Thu 1 Oct, 18:51 UTC FW13d ago | – | – | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 198 on average | 130/2000 | ▼−9−6.3% | |
| 2 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 47 on average | 10/100 | ▼−17−62.6% | |
| 3 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average | 6/50 | ▼−5−43.3% | |
| 4 | PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average | 25/100 | ▼−13−33.9% | |
| 5 | [EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average | 7/100 | ▲+1+10.5% | |
| 6 | RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average | 15/200 | ▼−8−34.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on CobaltCove.io Testing Branch?
No gather rate appears in the name of CobaltCove.io Testing Branch. The maximum group size is 10 players. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
What is the current map on CobaltCove.io Testing Branch?
CobaltCove.io Testing Branch uses a procedural map of size 4,500 with seed 124032105, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
Where does CobaltCove.io Testing Branch sit in the rankings?
On seven-day player hours, CobaltCove.io Testing Branch sits at #13,488, in the top 61% across ranked servers and #2,355 in Europe.
What is the population on CobaltCove.io Testing Branch?
Right now, CobaltCove.io Testing Branch is offline; the last sighting was 39 hours ago. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Cycle
What can you expect on wipe day for CobaltCove.io Testing Branch?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does CobaltCove.io Testing Branch schedule its wipes?
The prediction follows the tag because too few of CobaltCove.io Testing Branch's wipes are on record to confirm its schedule. On Tuesday 27 October at 15:07 UTC the next wipe is due. Its world now is 41 hours old. The tags show wipes every two weeks.
Server Details
What is the location of CobaltCove.io Testing Branch?
The EU tag and Europe are what CobaltCove.io Testing Branch lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 138.201.33.101:38015.
How is the performance on CobaltCove.io Testing Branch?
Server fps over the last 48 hours: 140 on average, 119 at the lowest. At its peak it held 127,847 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,444 MB. What players feel as lag is low fps together with a rising entity count.
CobaltCove.io Testing Branch runs which version of Rust?
The version in use at CobaltCove.io Testing Branch: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is CobaltCove.io Testing Branch and is it currently online?
CobaltCove.io Testing Branch is down. The last time we saw it was 39 hours ago. Its own uptime figure dates the last restart to roughly 2 hours ago. The last 7 full days give 4% uptime, 6 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.
Tags and Rankings
How should you interpret the tags on CobaltCove.io Testing Branch?
These tags are published by CobaltCove.io Testing Branch and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Who manages CobaltCove.io Testing Branch?
A cobaltcove.io hostname is published by CobaltCove.io Testing Branch and by 2 other servers we track, which indicates one operator.
On Rust Analytics, which lists and filters feature CobaltCove.io Testing Branch?
These Rust Analytics lists include CobaltCove.io Testing Branch: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Connection
How can I connect to CobaltCove.io Testing Branch?
The console route: start Rust, press F1, enter client.connect 138.201.33.101:38015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://cobaltcove.io.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp0
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.