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RUST ANALYTICS
LIVE39,558PLY11,497SRV
QUOTE 138.201.33.101:38015 Offline EU checked 1d ago

CobaltCove.io Testing Branch

biweekly wipes moddedoxidepve
Players · last
0/ ?
n/a24h
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#13,488
top 61% · #2355 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
biweekly schedule
Next wipe
12d 6h
Tue 27 Oct, 15:07 UTC
Group limit
10 max
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Procedural Map · seed 124032105
First seen
17 Sep 2026
testsrv.cobaltcove.io

Players

AveragePeakWipe
00.250.50.75115:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020015:0016:0017:00Wiped Tue 13 Oct, 15:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep11 Oct13 Oct15 Oct

Top 61% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeTuesday 27 October, 15:07 UTCin 12d 6h

Its biweekly schedule tag · low confidence

usual gap
5.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

Coming wipes

  1. 12d 6hTue 27 Oct, 15:07 UTC
  2. 21d 10hThu 5 Nov, 19:00 UTCFW
  3. 26d 6hTue 10 Nov, 15:07 UTC
  4. 40d 6hTue 24 Nov, 15:07 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 15:07 UTC1d ago – – running 0
Sat 10 Oct, 07:36 UTC5d ago 1 – 3.3 days 1
Thu 1 Oct, 18:51 UTC FW13d ago – – 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 198 on average130/2000−9−6.3%
2TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 47 on average10/100−17−62.6%
3[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average6/50−5−43.3%
4PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average25/100−13−33.9%
5[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average7/100+1+10.5%
6RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average15/200−8−34.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on CobaltCove.io Testing Branch?

No gather rate appears in the name of CobaltCove.io Testing Branch. The maximum group size is 10 players. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

What is the current map on CobaltCove.io Testing Branch?

CobaltCove.io Testing Branch uses a procedural map of size 4,500 with seed 124032105, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does CobaltCove.io Testing Branch sit in the rankings?

On seven-day player hours, CobaltCove.io Testing Branch sits at #13,488, in the top 61% across ranked servers and #2,355 in Europe.

What is the population on CobaltCove.io Testing Branch?

Right now, CobaltCove.io Testing Branch is offline; the last sighting was 39 hours ago. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for CobaltCove.io Testing Branch?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does CobaltCove.io Testing Branch schedule its wipes?

The prediction follows the tag because too few of CobaltCove.io Testing Branch's wipes are on record to confirm its schedule. On Tuesday 27 October at 15:07 UTC the next wipe is due. Its world now is 41 hours old. The tags show wipes every two weeks.

Server Details

What is the location of CobaltCove.io Testing Branch?

The EU tag and Europe are what CobaltCove.io Testing Branch lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 138.201.33.101:38015.

How is the performance on CobaltCove.io Testing Branch?

Server fps over the last 48 hours: 140 on average, 119 at the lowest. At its peak it held 127,847 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,444 MB. What players feel as lag is low fps together with a rising entity count.

CobaltCove.io Testing Branch runs which version of Rust?

The version in use at CobaltCove.io Testing Branch: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is CobaltCove.io Testing Branch and is it currently online?

CobaltCove.io Testing Branch is down. The last time we saw it was 39 hours ago. Its own uptime figure dates the last restart to roughly 2 hours ago. The last 7 full days give 4% uptime, 6 hours on out of 168. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

How should you interpret the tags on CobaltCove.io Testing Branch?

These tags are published by CobaltCove.io Testing Branch and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts10 (Group limit): Team size caps at 10; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The server browser files it under Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who manages CobaltCove.io Testing Branch?

A cobaltcove.io hostname is published by CobaltCove.io Testing Branch and by 2 other servers we track, which indicates one operator.

On Rust Analytics, which lists and filters feature CobaltCove.io Testing Branch?

These Rust Analytics lists include CobaltCove.io Testing Branch: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Connection

How can I connect to CobaltCove.io Testing Branch?

The console route: start Rust, press F1, enter client.connect 138.201.33.101:38015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://cobaltcove.io.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity: 0 slots.
ts10
Group limit Team size caps at 10.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.