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RUST ANALYTICS
LIVE52,884PLY11,586SRV
QUOTE 138.219.94.130:28015 Offline checked 12d ago

TestServerSolo

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,797
top 60%
Rank · 7d ago
#9,171
4626 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:07 UTC12d ago 1 – running 0
Thu 1 Oct, 18:19 UTC FW13d ago 1 – 0.9 days 1
Thu 1 Oct, 11:27 UTC13d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average290/300+68+30.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average225/250+19+9.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average394/425+29+8.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average212/225+24+12.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average27/250−7−21.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average218/300+52+31.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TestServerSolo?

The name of TestServerSolo carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TestServerSolo?

TestServerSolo uses a procedural map, which the game generates.

Population

Where does TestServerSolo sit in the rankings?

In the top 60% of all ranked servers, TestServerSolo is #13,797 on player hours over the last seven days.

How many players does TestServerSolo have?

Right now, TestServerSolo is offline; the last sighting was 12 days 5 hours ago.

Wipe Schedule

How does TestServerSolo handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does TestServerSolo wipe?

No next wipe can be predicted for TestServerSolo: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 6 hours old.

Server Overview

Where can TestServerSolo be found?

There is no region published for TestServerSolo. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 138.219.94.130:28015.

TestServerSolo is on which Rust version?

Rust network protocol 2634 and build 166586 on Windows is what TestServerSolo runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is TestServerSolo and is it currently online?

No response from TestServerSolo. It was last seen 12 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TestServerSolo?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which TestServerSolo publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

TestServerSolo appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TestServerSolo: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to TestServerSolo?

Type client.connect 138.219.94.130:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build It runs build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.