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RUST ANALYTICS
LIVE37,207PLY11,460SRV
QUOTE 140.228.232.73:28015 Offline checked 30d ago

Dev Server

moddedoxide
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,944
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average69/300−30−30.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average52/225−8−14.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average19/1000−16−44.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−9−53.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−43−73.1%

Quick answers

from the figures on this page

Server Rules

How is Dev Server configured in terms of rules and settings?

The name of Dev Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Population

What is the rank of Dev Server?

For the last seven days, Dev Server holds rank #12,944 on player hours, in the top – of all ranked servers.

What is the population on Dev Server?

At present, Dev Server is offline; the last sighting was 30 days ago.

Wipe Frequency

When does Dev Server schedule its wipes?

There are too few wipes on record for Dev Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 40 days 13 hours old.

Server Overview

Where can Dev Server be found?

There is no region published for Dev Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 140.228.232.73:28015 is its address.

What Rust version is Dev Server running?

The build is Rust network protocol 2633 and build 163493 on Windows, running on Dev Server. Joining requires the same protocol on your game, which Steam updates.

How reliable is Dev Server and is it currently online?

Dev Server is down. The last time we saw it was 30 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Dev Server?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Dev Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Dev Server?

The following Rust Analytics lists feature Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

How can I connect to Dev Server?

The console route: start Rust, press F1, enter client.connect 140.228.232.73:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163493
Build Game build: 163493.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.