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RUST ANALYTICS
LIVE59,296PLY11,596SRV
QUOTE 141.101.175.152:28015 Online checked 10m ago

Core Community | Hub & Lobby

moddedoxidepve
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,855
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Oct 2026
no hostname published

Players

AveragePeakWipe
0123420:0021:0022:0023:0000:00Wiped Sat 17 Oct, 20:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 221 on average155/2000+3+1.8%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 221 on average365/2000−78−17.7%
3Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 71 on average101/200+30+43.1%
4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 61 on average123/250+5+4.6%
51[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 60 on average22/200+2+7.3%
6[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average82/200−15−15.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Core Community | Hub & Lobby?

No gather rate is given in the name of Core Community | Hub & Lobby. The default group size of 8 players applies here. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

What is the current map on Core Community | Hub & Lobby?

Core Community | Hub & Lobby uses a procedural map, which the game generates.

Player Count

What position does Core Community | Hub & Lobby hold in the server rankings?

For the last seven days, Core Community | Hub & Lobby holds rank #15,855 on player hours, in the top 72% of all ranked servers.

How full is Core Community | Hub & Lobby?

0 of 50 slots on Core Community | Hub & Lobby are filled right now. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Core Community | Hub & Lobby wipe?

No rhythm can be told for Core Community | Hub & Lobby yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 hours old.

Server Overview

What is the server location for Core Community | Hub & Lobby?

No region is published by Core Community | Hub & Lobby. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 141.101.175.152:28015.

Core Community | Hub & Lobby is on which Rust version?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Core Community | Hub & Lobby. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Core Community | Hub & Lobby?

Online at this moment: Core Community | Hub & Lobby. First sighting by Rust Analytics: 17 October 2026.

Tags & Filters

How should you interpret the tags on Core Community | Hub & Lobby?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Core Community | Hub & Lobby publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Core Community | Hub & Lobby appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Core Community | Hub & Lobby matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join Core Community | Hub & Lobby?

Type client.connect 141.101.175.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.