[US] Rust & Ruin | Max 4 | PvPvE | Events |
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,961 top 71% · #1543 in NA
- Rank · 7d ago
- #16,709 ▲748 places up
- Last wipe
- 26d ago biweekly schedule
- Next wipe
- 1d 4h Thu 15 Oct, 11:09 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 606376677
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 1d 4hThu 15 Oct, 11:09 UTC
- 15d 4hThu 29 Oct, 11:09 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 29d 4hThu 12 Nov, 11:09 UTC
- 43d 4hThu 26 Nov, 11:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 11:09 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average | 5/50 | ▲+4+400.0% | |
| 2 | Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average | 19/140 | ▼−12−38.7% | |
| 3 | TIRust Chill Quad PVENA · quad · monthly · 1 on average | 1/200 | ▪+0−14.3% | |
| 4 | Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average | 1/50 | ▲+1 | |
| 5 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average | 1/50 | ▼−2−65.7% | |
| 6 | The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 6 on average | 1/100 | ▼−1−36.8% |
Quick answers
from the figures on this pageServer Rules
How is [US] Rust & Ruin | Max 4 | PvPvE | Events | configured in terms of rules and settings?
The name of [US] Rust & Ruin | Max 4 | PvPvE | Events | carries no gather rate. quad caps groups at 4 players. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
What is the current map on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
[US] Rust & Ruin | Max 4 | PvPvE | Events | uses a procedural map of size 3,500 with seed 606376677, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does [US] Rust & Ruin | Max 4 | PvPvE | Events | hold in the server rankings?
In the top 71% of all ranked servers, [US] Rust & Ruin | Max 4 | PvPvE | Events | is #15,961 on player hours over the last seven days and #1,543 in North America. In the quad group, it ranks #631.
How many players does [US] Rust & Ruin | Max 4 | PvPvE | Events | have?
0 of 100 slots on [US] Rust & Ruin | Max 4 | PvPvE | Events | are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
How does [US] Rust & Ruin | Max 4 | PvPvE | Events | handle wipe day?
Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does [US] Rust & Ruin | Max 4 | PvPvE | Events | schedule its wipes?
The prediction follows the tag because too few of [US] Rust & Ruin | Max 4 | PvPvE | Events |'s wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 11:09 UTC. This world has been running for 26 days 19 hours. The tags show wipes every two weeks.
Server Overview
What is the location of [US] Rust & Ruin | Max 4 | PvPvE | Events |?
The NA tag and North America are what [US] Rust & Ruin | Max 4 | PvPvE | Events | lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 141.11.104.104:28020 is its address.
What is the performance like on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
Average server fps for the last 48 hours is 219; the floor was 219. 66,813 entities is the maximum carried: buildings, deployables and everything else. Up to 2,531 MB of memory was used. A climbing entity count plus low fps is the lag players report.
[US] Rust & Ruin | Max 4 | PvPvE | Events | is on which Rust version?
The build is Rust network protocol 2633 and build 164530 on Windows, running on [US] Rust & Ruin | Max 4 | PvPvE | Events |. Your game needs the same protocol to get in; Steam takes care of the update.
Is [US] Rust & Ruin | Max 4 | PvPvE | Events | up, and how consistent is its uptime?
The server is live: [US] Rust & Ruin | Max 4 | PvPvE | Events | is online. Its own uptime figure dates the last restart to roughly 23 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
Published by [US] Rust & Ruin | Max 4 | PvPvE | Events | for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
[US] Rust & Ruin | Max 4 | PvPvE | Events | appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, [US] Rust & Ruin | Max 4 | PvPvE | Events | matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Connection
How can I connect to [US] Rust & Ruin | Max 4 | PvPvE | Events |?
Type client.connect 141.11.104.104:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z
Game
gmrust
mp100
ts4
v2633
cs164530
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
