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RUST ANALYTICS
LIVE81,507PLY11,761SRV
QUOTE 141.11.59.200:10009 Online AF checked 12m ago

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames

moddedoxide
Players · last
4/ 250
+3+300.0%24h
2% full
Day range 0 6
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
4/ 250
2% full
Change · 24h
+3
+300.0% from 1
7-day average
1
peak 5
Rank
#3,477
top 16% · #9 in AF
Rank · 7d ago
#5,798
2321 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
147
player hours, last seven days
Map
5000
Hyper Aimtrain · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 16% of all ranked servers, top 26% in AF. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctFri 18 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW12d ago 1 – running 1
Fri 18 Sep, 11:00 UTC25d ago 4 held half 13.3 days 0
Thu 17 Sep, 18:02 UTC26d ago 4 – 0.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 628 on average1077/1500+109+11.3%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 179 on average267/400+88+49.1%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average109/400+4+3.4%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average87/400+45+106.3%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 24 on average31/75−2−6.8%
6[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/12NA · groups of 100+ · 19 on average23/200−5−17.1%

Quick answers

from the figures on this page

Rules & Settings

How is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames configured in terms of rules and settings?

No gather rate appears in the name of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. The default group size of 8 players applies here. It runs minigames & battle royale, battle royale, Bedwars, parkour and arenas. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

The map on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is procedural, size 5,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Hyper Aimtrain.

Player Count

What is the rank of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

In the top 16% of all ranked servers, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is #3,477 on player hours over the last seven days and #9 in Africa.

How full is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

On Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames, 4 players are in now, out of 250 slots. Average players over seven days: 1; peak: 5. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 4 players.

Wipe Cycle

What happens on wipe day at Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

An average of 3 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames schedule its wipes?

No next wipe can be predicted for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was created.

Server Info

Where can Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames be found?

With the AF tag, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames lists itself in Africa. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 141.11.59.200:10009 is its address.

What is the performance like on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

Average server fps for the last 48 hours is 240; the floor was 238. The entity count reached 4,677, covering buildings, deployables and all else in the world. Memory use peaked at 2,516 MB. Low fps and growing entities are the source of felt lag.

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

The server is live: Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is online. The reported uptime puts its last restart at about 37 minutes ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

Published by Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Capacity: 250 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; AF (Africa): The browser places this server in Africa. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames matches these lists: Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

Type client.connect 141.11.59.200:10009 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://hyperservers.lovable.app/.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^e,^d,AF,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players Capacity: 250 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training A practice server for aim and PvP, with loot provided.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

AF
Africa The browser places this server in Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.