R2 - Aim training / Matchmaking / Facechecks - RU Main
Key statistics
the figures behind the quote- Players now
- 349/ 400 87% full
- Change · 24h
- ▲+50 +16.8% from 299
- 7-day average
- 179 peak 387
- Rank
- #58 top 0.3%
- Rank · 7d ago
- #58 no change
- Last wipe
- 11d ago no schedule published
- Next wipe
- 23d 1h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 12 max players per team
- Gather rate
- – no rate in the name
- Score
- 29,936 player hours, last seven days
- Map
- 6000 discord.gg/r2aim · seed 1337
- First seen
- 13 Sep 2026 ru.aim.r2rust.com
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 362 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 610 players, last three wipes
Coming wipes
- 23d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW11d ago | 610+83 queue | – | running | 583 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 629 on average | 1222/1500 | ▼−10−0.8% | |
| 2 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 137/400 | ▼−10−6.6% | |
| 3 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 24 on average | 38/50 | ▼−9−18.4% | |
| 4 | UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 8+ · 2 on average | 2/120 | ▪+0−7.7% | |
| 5 | NOVA | Arenas - Duels - Aim TrainingEU · groups of 8+ · 2 on average | 1/50 | ▼−1−42.1% | |
| 6 | Fly2Fight | Attack Heli Training | FFA HeliEU · groups of 8+ · 1 on average | 0/40 | ▼−1−100.0% |
Quick answers
from the figures on this pageMap and Rules
How is R2 - Aim training / Matchmaking / Facechecks - RU Main configured in terms of rules and settings?
No gather rate appears in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. The maximum group size is 12 players. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on R2 - Aim training / Matchmaking / Facechecks - RU Main?
R2 - Aim training / Matchmaking / Facechecks - RU Main uses a procedural map of size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by discord.gg/r2aim.
Player Count
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit in the rankings?
In the top 0.3% of all ranked servers, R2 - Aim training / Matchmaking / Facechecks - RU Main is #58 on player hours over the last seven days.
What is the population on R2 - Aim training / Matchmaking / Facechecks - RU Main?
349 of 400 slots on R2 - Aim training / Matchmaking / Facechecks - RU Main are filled right now. Average players over seven days: 179; peak: 387. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 332 players.
Wipe Frequency
What happens on wipe day at R2 - Aim training / Matchmaking / Facechecks - RU Main?
The average peak across its recent wipes is 610 players. 83 more waited in the queue when the latest wipe peaked 0 hours after the wipe.
On what cycle does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe?
A single monthly wipe is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 11 days 23 hours.
Server Details
What is the location of R2 - Aim training / Matchmaking / Facechecks - RU Main?
Its name points to Europe, but R2 - Aim training / Matchmaking / Facechecks - RU Main publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.174.53.96:28015 is its address.
Is R2 - Aim training / Matchmaking / Facechecks - RU Main performing well?
The last 48 hours average 60 server fps, the low being 60. 9,110 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,006 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main running?
The version in use at R2 - Aim training / Matchmaking / Facechecks - RU Main: Rust network protocol 2634 and build 167584, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of R2 - Aim training / Matchmaking / Facechecks - RU Main?
Online at this moment: R2 - Aim training / Matchmaking / Facechecks - RU Main. Its own uptime figure dates the last restart to roughly 13 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp400 (Max players): Capacity: 400 slots; ts12 (Group limit): 12 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): The minigame list covers arenas, Bedwars, parkour and others; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which R2 - Aim training / Matchmaking / Facechecks - RU Main publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Who manages R2 - Aim training / Matchmaking / Facechecks - RU Main?
The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and the 2 other servers we track that publish a r2rust.com hostname.
On Rust Analytics, which lists and filters feature R2 - Aim training / Matchmaking / Facechecks - RU Main?
The following Rust Analytics lists feature R2 - Aim training / Matchmaking / Facechecks - RU Main: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 200; Average players: 100+ on average.
Connection
How can I connect to R2 - Aim training / Matchmaking / Facechecks - RU Main?
Type client.connect 46.174.53.96:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://r2rust.com.
Server tags
what each one meansPublished as mp400,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167584,ts12
Game
gmrust
mp400
ts12
v2634
cs167584
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.