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RUST ANALYTICS
LIVE42,151PLY11,478SRV
QUOTE 141.195.11.116:28015 Offline checked 13d ago

Test

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,321
top 65%
Rank · 7d ago
#15,041
280 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3850
Custom Map · seed 1337
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average159/200+6+3.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average106/200+6+5.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average484/525+70+16.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average109/200−3−3.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average21/250−8−27.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average110/150−1−1.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

The name of Test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test?

The map on Test is procedural, size 3,850, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Player Count

What is the rank of Test?

For the last seven days, Test holds rank #15,321 on player hours, in the top 65% of all ranked servers.

How full is Test?

At present, Test is offline; the last sighting was 13 days 9 hours ago.

Wipe Schedule

How often does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 9 hours old.

Server Info

What is the server location for Test?

No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 141.195.11.116:28015.

What Rust version is Test running?

Rust network protocol 2634 and build 166493 on Windows is what Test runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test?

No response from Test. It was last seen 13 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Test?

Published by Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166493 (Build): Build 166493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Test?

Type client.connect 141.195.11.116:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166493
Build Build 166493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.