Rust lifecycle test
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71%
- Rank · 7d ago
- #16,839 ▲862 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- 5d 6h Mon 19 Oct, 04:13 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 5d 6hMon 19 Oct, 04:13 UTC
- 12d 6hMon 26 Oct, 04:13 UTC
- 19d 6hMon 2 Nov, 04:13 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 26d 6hMon 9 Nov, 04:13 UTC
- 33d 6hMon 16 Nov, 04:13 UTC
- 40d 6hMon 23 Nov, 04:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 04:13 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 04:08 UTC8d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 04:10 UTC15d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 04:05 UTC22d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 311/400 | ▲+33+11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 301/400 | ▲+65+27.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 311/325 | ▼−75−19.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 277/375 | ▲+74+36.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 51/250 | ▼−10−16.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 255/400 | ▲+36+16.4% |
Quick answers
from the figures on this pageServer Rules
How is Rust lifecycle test configured in terms of rules and settings?
No gather rate appears in the name of Rust lifecycle test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust lifecycle test?
The game generates the procedural map on Rust lifecycle test.
Activity
What position does Rust lifecycle test hold in the server rankings?
In the top 71% of all ranked servers, Rust lifecycle test is #15,977 on player hours over the last seven days.
How many players does Rust lifecycle test have?
At present, Rust lifecycle test is offline; the last sighting was 41 hours ago. Average players over the last seven days: 0.
Wipe Cycle
What happens on wipe day at Rust lifecycle test?
Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Rust lifecycle test schedule its wipes?
Wipes at Rust lifecycle test follow the rhythm every Monday at 04:13 UTC. The date of its next wipe is Monday 19 October at 04:13 UTC. 41 hours ago the current world was created.
Server Info
What is the server location for Rust lifecycle test?
No region is published by Rust lifecycle test. Rust Analytics reports the location a server claims, not the machine's actual location. 141.94.64.178:48015 is its address.
Rust lifecycle test runs which version of Rust?
Rust network protocol 2634 and build 167398 on Linux is what Rust lifecycle test runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust lifecycle test and is it currently online?
Offline at this moment: Rust lifecycle test. Last seen 41 hours ago. The last 7 full days give 1% uptime, 1 hours on out of 168. First sighting by Rust Analytics: 14 September 2026.
Tags and Rankings
What is the meaning of the tags on Rust lifecycle test?
These tags are published by Rust lifecycle test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust lifecycle test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust lifecycle test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join Rust lifecycle test?
The console route: start Rust, press F1, enter client.connect 141.94.64.178:48015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp8
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.