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RUST ANALYTICS
LIVE79,062PLY11,679SRV
QUOTE 141.94.74.199:21000 Offline checked 1d ago

4Netplayers Rust Server

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#16,709
808 places up
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3072
Procedural Map · seed 20261003
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
0123416:0020:0000:0003:0007:0011:00

Hourly average and peak, UTC.

Server performance

01020304016:0020:0000:0003:0007:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average21/400−4−17.4%
2[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average31/400−3−9.5%
3JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average7/120+2+40.0%
4JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average1/120−1−36.8%
5Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average8/100−4−30.9%

Quick answers

from the figures on this page

Map and Rules

How is 4Netplayers Rust Server configured in terms of rules and settings?

No gather rate appears in the name of 4Netplayers Rust Server. Groups can contain a maximum of 8 players, the default for the game. primitive is the mode, melee, bows and spears; no firearms. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 3,072 with seed 20261003, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of 4Netplayers Rust Server?

In the top 71% of all ranked servers, 4Netplayers Rust Server is #15,901 on player hours over the last seven days.

How full is 4Netplayers Rust Server?

Right now, 4Netplayers Rust Server is offline; the last sighting was 27 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How does 4Netplayers Rust Server handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 19 hours ago the current world was created.

Server Details

What is the location of 4Netplayers Rust Server?

There is no region published for 4Netplayers Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 141.94.74.199:21000.

Is 4Netplayers Rust Server performing well?

The last 48 hours average 30 server fps, the low being 28. 45,386 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,487 MB. What players feel as lag is low fps together with a rising entity count.

4Netplayers Rust Server runs which version of Rust?

The build is Rust network protocol 2634 and build 167231 on Linux, running on 4Netplayers Rust Server. Joining requires the same protocol on your game, which Steam updates.

How reliable is 4Netplayers Rust Server and is it currently online?

No response from 4Netplayers Rust Server. It was last seen 27 hours ago. 4 days 4 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 93% uptime, 156 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Server Tags

What is the meaning of the tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmprimitive (Game mode): No firearms: bows, spears and melee only in the primitive ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

4Netplayers Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, 4Netplayers Rust Server matches these lists: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join 4Netplayers Rust Server?

The console route: start Rust, press F1, enter client.connect 141.94.74.199:21000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode No firearms: bows, spears and melee only in the primitive ruleset.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.