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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 141.95.145.53:28615 Offline checked 29d ago

Node 5 - Creative Proc Gen

vanillamoddedoxide
Players · last
0/ 1000
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1000
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,049
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 106 on average91/999−4−4.5%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 87 on average51/999+20+66.3%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average93/150+12+14.3%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average39/100+5+14.1%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average27/100−26−49.1%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average9/100−6−39.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Node 5 - Creative Proc Gen?

The name of Node 5 - Creative Proc Gen carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on Node 5 - Creative Proc Gen?

A procedural map runs on Node 5 - Creative Proc Gen, created by the game.

Player Count

What position does Node 5 - Creative Proc Gen hold in the server rankings?

In the top – of all ranked servers, Node 5 - Creative Proc Gen is #15,049 on player hours over the last seven days.

How full is Node 5 - Creative Proc Gen?

Right now, Node 5 - Creative Proc Gen is offline; the last sighting was 29 days 21 hours ago.

Wipe Cycle

When does Node 5 - Creative Proc Gen schedule its wipes?

No rhythm can be told for Node 5 - Creative Proc Gen yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 29 days 21 hours ago the current world was created.

Server Info

Where can Node 5 - Creative Proc Gen be found?

For Node 5 - Creative Proc Gen, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 141.95.145.53:28615 is its address.

Node 5 - Creative Proc Gen is on which Rust version?

Rust network protocol 2633 and build 163794 on Linux is what Node 5 - Creative Proc Gen runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Node 5 - Creative Proc Gen?

Node 5 - Creative Proc Gen is down. The last time we saw it was 29 days 21 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 14 September 2026.

Server Tags

How should you interpret the tags on Node 5 - Creative Proc Gen?

These tags are published by Node 5 - Creative Proc Gen and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp1000 (Max players): Capacity: 1,000 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Node 5 - Creative Proc Gen appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Node 5 - Creative Proc Gen: Modded Rust servers, Rust build and creative servers and Rust creative servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What is the process to join Node 5 - Creative Proc Gen?

The console route: start Rust, press F1, enter client.connect 141.95.145.53:28615. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,^v,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp1000
Max players Capacity: 1,000 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.