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RUST ANALYTICS
LIVE85,131PLY11,706SRV
QUOTE 141.95.34.176:25783 Offline checked 6d ago

Day After Tomorrow Zombie

moddedcarbon
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1996107046
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC14d ago 1 – running 0
Sat 19 Sep, 16:56 UTC24d ago 2 halved by day 6 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average179/300+0+0.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225−15−7.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average43/1000−80−64.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−24−64.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average74/700−41−35.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Day After Tomorrow Zombie?

No gather rate appears in the name of Day After Tomorrow Zombie. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.

Which map is played on Day After Tomorrow Zombie?

Day After Tomorrow Zombie uses a procedural map of size 4,000 with seed 1996107046, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does Day After Tomorrow Zombie sit in the rankings?

For the last seven days, Day After Tomorrow Zombie holds rank #15,909 on player hours, in the top 72% of all ranked servers.

How many players does Day After Tomorrow Zombie have?

Right now, Day After Tomorrow Zombie is offline; the last sighting was 6 days 5 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for Day After Tomorrow Zombie?

The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 6 is where the crowd fell when it did not hold.

How often does Day After Tomorrow Zombie wipe?

The record holds too few of Day After Tomorrow Zombie's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 14 days 19 hours old.

Server Overview

What is the server location for Day After Tomorrow Zombie?

There is no region published for Day After Tomorrow Zombie. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 141.95.34.176:25783.

Day After Tomorrow Zombie is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what Day After Tomorrow Zombie runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Day After Tomorrow Zombie?

Offline at this moment: Day After Tomorrow Zombie. Last seen 6 days 5 hours ago. The last 7 full days give 21% uptime, 36 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Day After Tomorrow Zombie?

Published by Day After Tomorrow Zombie for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Day After Tomorrow Zombie show up in Rust Analytics lists and filters?

On Rust Analytics, Day After Tomorrow Zombie matches these lists: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What steps do I take to join Day After Tomorrow Zombie?

Type client.connect 141.95.34.176:25783 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.