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RUST ANALYTICS
LIVE59,758PLY11,649SRV
QUOTE 142.132.217.116:28025 Online checked 10m ago

Rustomatic | Oldskool Hardcore | Bi-weekly

teams off oxidehardcore
Players · last
0/ 100
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 1
Rank
#8,138
top 37%
Rank · 7d ago
#5,263
2875 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
11
player hours, last seven days
Map
4250
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.4 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:15 UTC FW13d ago 2 – running 0
Thu 17 Sep, 07:53 UTC27d ago 7 halved by day 1 14.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average14/400−2−15.2%
2Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average8/200+3+54.8%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average5/400+0−9.1%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average3/75−2−40.0%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average2/100−2−47.8%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average9/100+0−2.0%

Quick answers

from the figures on this page

Server Rules

How is Rustomatic | Oldskool Hardcore | Bi-weekly configured in terms of rules and settings?

No gather rate appears in the name of Rustomatic | Oldskool Hardcore | Bi-weekly. A group limit is not published. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. Community is its listing in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Rustomatic | Oldskool Hardcore | Bi-weekly?

Rustomatic | Oldskool Hardcore | Bi-weekly uses a procedural map of size 4,250, generated by the game.

Population

What position does Rustomatic | Oldskool Hardcore | Bi-weekly hold in the server rankings?

For the last seven days, Rustomatic | Oldskool Hardcore | Bi-weekly holds rank #8,138 on player hours, in the top 37% of all ranked servers.

What is the population on Rustomatic | Oldskool Hardcore | Bi-weekly?

0 of 100 slots on Rustomatic | Oldskool Hardcore | Bi-weekly are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.

Wipe Schedule

What happens on wipe day at Rustomatic | Oldskool Hardcore | Bi-weekly?

The average peak across its recent wipes is 4 players. On the latest wipe, 18 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

How often does Rustomatic | Oldskool Hardcore | Bi-weekly wipe?

The record holds too few of Rustomatic | Oldskool Hardcore | Bi-weekly's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 3 hours ago the current world was created.

Server Info

What is the server location for Rustomatic | Oldskool Hardcore | Bi-weekly?

No region is published by Rustomatic | Oldskool Hardcore | Bi-weekly. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 142.132.217.116:28025 is its address.

What is the performance like on Rustomatic | Oldskool Hardcore | Bi-weekly?

Server fps over the last 48 hours: 107 on average, 51 at the lowest. 102,909 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,242 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Rustomatic | Oldskool Hardcore | Bi-weekly running?

Rust network protocol 2634 and build 167584 on Linux is what Rustomatic | Oldskool Hardcore | Bi-weekly runs. The protocol has to match for you to join, and Steam applies that update.

Is Rustomatic | Oldskool Hardcore | Bi-weekly up, and how consistent is its uptime?

Rustomatic | Oldskool Hardcore | Bi-weekly is up. It is taking players now. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 99% uptime, 167 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Rustomatic | Oldskool Hardcore | Bi-weekly?

Published by Rustomatic | Oldskool Hardcore | Bi-weekly for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are tougher; mp100 (Max players): Capacity: 100 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rustomatic | Oldskool Hardcore | Bi-weekly appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rustomatic | Oldskool Hardcore | Bi-weekly matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore; Server tag: Oxide ^o; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Rustomatic | Oldskool Hardcore | Bi-weekly?

The console route: start Rust, press F1, enter client.connect 142.132.217.116:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://www.rustomatic.eu.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmhardcore,cs167584,ts0,^o

Game

gmhardcore
Game mode Hardcore rules, which are tougher.
mp100
Max players Capacity: 100 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.