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RUST ANALYTICS
LIVE40,864PLY11,478SRV
QUOTE 143.105.203.122:28015 Offline checked 6d ago

Game Mash passthrough (local)

Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72%
Rank · 7d ago
#15,970
41 places up
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
CraggyIsland
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average157/200+4+2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average95/200−5−5.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average476/525+62+14.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average101/200−11−10.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250−3−10.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average110/150−1−1.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Game Mash passthrough (local)?

No gather rate appears in the name of Game Mash passthrough (local). The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

Activity

What position does Game Mash passthrough (local) hold in the server rankings?

In the top 72% of all ranked servers, Game Mash passthrough (local) is #15,929 on player hours over the last seven days.

What is the population on Game Mash passthrough (local)?

Right now, Game Mash passthrough (local) is offline; the last sighting was 6 days 10 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does Game Mash passthrough (local) wipe?

The record holds too few of Game Mash passthrough (local)'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 6 days 10 hours.

Server Info

What is the server location for Game Mash passthrough (local)?

No region is published by Game Mash passthrough (local). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 143.105.203.122:28015.

What Rust version is Game Mash passthrough (local) running?

The version in use at Game Mash passthrough (local): Rust network protocol 2634 and build 167058, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Game Mash passthrough (local) up, and how consistent is its uptime?

No response from Game Mash passthrough (local). It was last seen 6 days 10 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 8 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Game Mash passthrough (local)?

These tags are published by Game Mash passthrough (local) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Game Mash passthrough (local) appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Game Mash passthrough (local) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to Game Mash passthrough (local)?

Type client.connect 143.105.203.122:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.