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RUST ANALYTICS
LIVE34,910PLY11,449SRV
QUOTE 143.105.21.163:28015 Offline checked 27d ago

Kyle's SeaSkull Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,448
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average121/200−47−28.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average73/200−19−20.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average424/475+63+17.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average83/200−13−13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average17/250−1−7.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average86/125−7−7.2%

Quick answers

from the figures on this page

Server Rules

How is Kyle's SeaSkull Server configured in terms of rules and settings?

No gather rate is given in the name of Kyle's SeaSkull Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Player Count

What position does Kyle's SeaSkull Server hold in the server rankings?

In the top – of all ranked servers, Kyle's SeaSkull Server is #15,448 on player hours over the last seven days.

What is the population on Kyle's SeaSkull Server?

Right now, Kyle's SeaSkull Server is offline; the last sighting was 27 days 7 hours ago.

Wipe Cycle

On what cycle does Kyle's SeaSkull Server wipe?

There are too few wipes on record for Kyle's SeaSkull Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 28 days 11 hours.

Server Details

What is the location of Kyle's SeaSkull Server?

There is no region published for Kyle's SeaSkull Server. Rust Analytics reports the location a server claims, not the machine's actual location. 143.105.21.163:28015 is its address.

Kyle's SeaSkull Server runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on Kyle's SeaSkull Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Kyle's SeaSkull Server?

Offline at this moment: Kyle's SeaSkull Server. Last seen 27 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 17 September 2026.

Tags and Rankings

What is the meaning of the tags on Kyle's SeaSkull Server?

These tags are published by Kyle's SeaSkull Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Kyle's SeaSkull Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Kyle's SeaSkull Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Kyle's SeaSkull Server?

Type client.connect 143.105.21.163:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.