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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 143.109.149.125:28015 Online NA checked 12m ago

RUST Oklahoma - Modded

monthly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72% · #1542 in NA
Rank · 7d ago
#13,625
2276 places down
Last wipe
12d ago
monthly schedule
Next wipe
21d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1488
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 22h

The force wipe · high confidence

usual gap
3.8 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 21d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:09 UTC12d ago 1 – running 0
Mon 28 Sep, 12:27 UTC16d ago 1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average39/175+0−0.8%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average21/90+10+92.4%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average4/1000+0+0.0%
4[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average2/50+1+41.2%
5Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average1/50−1−52.0%
6Testing GroundsNA · groups of 8+ · monthly · 2 on average5/15+3+106.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RUST Oklahoma - Modded?

No gather rate is given in the name of RUST Oklahoma - Modded. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RUST Oklahoma - Modded?

RUST Oklahoma - Modded uses a procedural map of size 4,000 with seed 1488, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does RUST Oklahoma - Modded hold in the server rankings?

On seven-day player hours, RUST Oklahoma - Modded sits at #15,901, in the top 72% across ranked servers and #1,542 in North America.

What is the population on RUST Oklahoma - Modded?

0 of 50 slots on RUST Oklahoma - Modded are filled right now. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for RUST Oklahoma - Modded?

The average peak across its recent wipes is 1 players. On the latest wipe, 17 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it did not hold.

When does RUST Oklahoma - Modded schedule its wipes?

Once a month, at the force wipe, RUST Oklahoma - Modded wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 12 hours. Its tags list a wipe each month.

Server Overview

What is the server location for RUST Oklahoma - Modded?

The NA tag and North America are what RUST Oklahoma - Modded lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 143.109.149.125:28015 is its address.

How is the performance on RUST Oklahoma - Modded?

Average server fps for the last 48 hours is 163; the floor was 131. The entity count reached 92,954, covering buildings, deployables and all else in the world. Up to 3,191 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is RUST Oklahoma - Modded running?

The version in use at RUST Oklahoma - Modded: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RUST Oklahoma - Modded and is it currently online?

RUST Oklahoma - Modded is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on RUST Oklahoma - Modded?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America, which RUST Oklahoma - Modded publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RUST Oklahoma - Modded appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RUST Oklahoma - Modded: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

How can I connect to RUST Oklahoma - Modded?

The console route: start Rust, press F1, enter client.connect 143.109.149.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.