Testing Grounds
Key statistics
the figures behind the quote- Players now
- 1/ 15 7% full
- Change · 24h
- ▪+0 −25.0% from 1
- 7-day average
- 2 peak 8
- Rank
- #2,249 top 10% · #380 in NA
- Rank · 7d ago
- #2,453 ▲204 places up
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 377 player hours, last seven days
- Map
- 1200 Procedural Map · seed 2147483647
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 5 players, last three wipes
Coming wipes
- 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average | 71/175 | ▲+8+12.0% | |
| 2 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 22/90 | ▲+8+53.5% | |
| 3 | Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average | 4/1000 | ▪+0+0.0% | |
| 4 | Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average | 2/50 | ▼−2−50.0% | |
| 5 | [US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average | 5/50 | ▲+1+39.5% | |
| 6 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average | 2/50 | ▪+0−14.3% |
Quick answers
from the figures on this pageMap and Rules
How is Testing Grounds configured in terms of rules and settings?
No gather rate is given in the name of Testing Grounds. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is not active.
What is the current map on Testing Grounds?
The map on Testing Grounds is procedural, size 1,200, with seed 2147483647, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does Testing Grounds sit in the rankings?
In the top 10% of all ranked servers, Testing Grounds is #2,249 on player hours over the last seven days and #380 in North America.
What is the population on Testing Grounds?
On Testing Grounds, 1 players are in now, out of 15 slots. Average players over seven days: 2; peak: 8. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 4 players.
Wipe Cycle
What happens on wipe day at Testing Grounds?
The average peak across its recent wipes is 5 players. 13 hours after the latest wipe, the crowd reached its peak.
On what cycle does Testing Grounds wipe?
The only wipe at Testing Grounds is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 1 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Info
What is the server location for Testing Grounds?
The NA tag and North America are what Testing Grounds lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.45.239.176:28015 is its address.
What is the performance like on Testing Grounds?
Server fps over the last 48 hours: 30 on average, 30 at the lowest. 6,586 entities is the maximum carried: buildings, deployables and everything else. Up to 1,265 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Testing Grounds runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Linux, running on Testing Grounds. Joining requires the same protocol on your game, which Steam updates.
Is Testing Grounds up, and how consistent is its uptime?
Online at this moment: Testing Grounds. 15 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Testing Grounds?
These tags are published by Testing Grounds and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp15 (Max players): It holds 15 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Testing Grounds show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Testing Grounds: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Testing Grounds?
The console route: start Rust, press F1, enter client.connect 45.45.239.176:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.