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RUST ANALYTICS
LIVE55,797PLY11,631SRV
QUOTE 144.31.2.16:28015 Offline checked 27d ago

server_name

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,350
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average256/325+16+6.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average246/325+61+32.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average319/350−83−20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average229/300+67+41.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−4−7.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average199/350+36+22.4%

Quick answers

from the figures on this page

Map and Rules

How is server_name configured in terms of rules and settings?

No gather rate is given in the name of server_name. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on server_name?

server_name uses a procedural map, which the game generates.

Player Count

What position does server_name hold in the server rankings?

For the last seven days, server_name holds rank #13,350 on player hours, in the top – of all ranked servers.

How many players does server_name have?

At present, server_name is offline; the last sighting was 27 days ago.

Wipe Cycle

When does server_name schedule its wipes?

The record holds too few of server_name's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 27 days 2 hours.

Server Details

What is the server location for server_name?

There is no region published for server_name. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 144.31.2.16:28015 is its address.

server_name runs which version of Rust?

The version in use at server_name: Rust network protocol 2633 and build 164434, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is server_name up, and how consistent is its uptime?

server_name is down. The last time we saw it was 27 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Tags & Filters

What is the meaning of the tags on server_name?

These tags are published by server_name and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164434 (Build): It runs build 164434; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does server_name show up in Rust Analytics lists and filters?

On Rust Analytics, server_name matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join server_name?

The console route: start Rust, press F1, enter client.connect 144.31.2.16:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164434,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164434
Build It runs build 164434.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.