Waiting for RCON to come up...
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,066 top 71%
- Rank · 7d ago
- #14,212 ▼1854 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 146/300 | ▲+14+10.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 203/245 | ▲+68+50.2% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average | 101/1000 | ▼−40−28.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 40/1000 | ▼−13−24.5% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average | 83/200 | ▼−16−16.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Waiting for RCON to come up...?
No gather rate is given in the name of Waiting for RCON to come up.... Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Waiting for RCON to come up...?
A procedural map runs on Waiting for RCON to come up..., created by the game.
Activity
Where does Waiting for RCON to come up... sit in the rankings?
In the top 71% of all ranked servers, Waiting for RCON to come up... is #16,066 on player hours over the last seven days.
What is the population on Waiting for RCON to come up...?
Right now, Waiting for RCON to come up... is offline; the last sighting was 18 days 20 hours ago.
Wipe Cycle
On what cycle does Waiting for RCON to come up... wipe?
There are too few wipes on record for Waiting for RCON to come up... to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 18 days 22 hours ago the current world was created.
Server Overview
Where can Waiting for RCON to come up... be found?
There is no region published for Waiting for RCON to come up.... Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 144.31.232.228:28015.
Waiting for RCON to come up... is on which Rust version?
Rust network protocol 2633 and build 165217 on Linux is what Waiting for RCON to come up... runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Waiting for RCON to come up...?
No response from Waiting for RCON to come up.... It was last seen 18 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Waiting for RCON to come up...?
Published by Waiting for RCON to come up... for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Waiting for RCON to come up... appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Waiting for RCON to come up...: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What is the process to join Waiting for RCON to come up...?
The console route: start Rust, press F1, enter client.connect 144.31.232.228:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.