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RUST ANALYTICS
LIVE39,905PLY11,455SRV
QUOTE 144.31.5.188:28015 Offline checked 8h ago

Test

moddedoxide
Players · last
0/ 1
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
#16,838
872 places up
Last wipe
45d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0018:0022:0012:0017:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep3 Oct6 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 30 Aug, 05:57 UTC45d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average68/225−13−16.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

No gather rate appears in the name of Test. A group limit is not published. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on Test?

The game generates the procedural map on Test.

Activity

What position does Test hold in the server rankings?

For the last seven days, Test holds rank #15,966 on player hours, in the top 72% of all ranked servers.

How many players does Test have?

At present, Test is offline; the last sighting was 8 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 45 days 2 hours.

Server Overview

Where can Test be found?

For Test, no region is published; the region code is fra. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 144.31.5.188:28015.

Test runs which version of Rust?

The version in use at Test: Rust network protocol 2556 and build 104046, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

Offline at this moment: Test. Last seen 8 hours ago. 12% is its uptime for the last 7 full days, 20 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; v2556 (Protocol): Protocol 2556: matching game versions are required to join; cs104046 (Build): It runs build 104046; ptrak (Networking): RakNet, the network layer the game ships with; $rfra (Region code): Region code fra; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Joining the Server

What is the process to join Test?

Type client.connect 144.31.5.188:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$rfra,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
v2556
Protocol Protocol 2556: matching game versions are required to join.
cs104046
Build It runs build 104046.
ptrak
Networking RakNet, the network layer the game ships with.
$rfra
Region code Region code fra.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.