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RUST ANALYTICS
LIVE45,504PLY11,526SRV
QUOTE 145.224.101.125:28015 Offline checked 15d ago

Local Staging

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,497
top 61%
Rank · 7d ago
#12,013
2484 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average210/275+43+25.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average134/200+20+17.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average482/475+62+14.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average123/200−16−11.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average24/250−3−12.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average136/275+16+13.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Staging?

No gather rate is given in the name of Local Staging. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Local Staging?

A procedural map runs on Local Staging, created by the game.

Player Count

What is the rank of Local Staging?

In the top 61% of all ranked servers, Local Staging is #14,497 on player hours over the last seven days.

How full is Local Staging?

At present, Local Staging is offline; the last sighting was 15 days 8 hours ago.

Wipe Schedule

When does Local Staging schedule its wipes?

No rhythm can be told for Local Staging yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 15 days 9 hours ago the current world was created.

Server Info

Where can Local Staging be found?

There is no region published for Local Staging. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 145.224.101.125:28015.

Local Staging is on which Rust version?

The version in use at Local Staging: Rust network protocol 2634 and build 166207, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Local Staging and is it currently online?

No response from Local Staging. It was last seen 15 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 29 September 2026.

Server Tags

How should you interpret the tags on Local Staging?

Published by Local Staging for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166207 (Build): Game build: 166207; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local Staging appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Local Staging: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Local Staging?

The console route: start Rust, press F1, enter client.connect 145.224.101.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166207
Build Game build: 166207.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.