[US] Facepunch Staging
Key statistics
the figures behind the quote- Players now
- 7/ 250 3% full
- Change · 24h
- ▪+0 −5.6% from 7
- 7-day average
- 11 peak 23
- Rank
- #1,013 top 5%
- Rank · 7d ago
- #1,036 ▲23 places up
- Last wipe
- 19d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1,915 player hours, last seven days
- Map
- 4300 Procedural Map · seed 280505286
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 21 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 27 players, last three wipes
- crowd held
- 0% else halves by day 11
Coming wipes
- 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC5d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC19d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 383/425 | ▲+55+16.7% | |
| 2 | [US East] Facepunch Premium 1NA · groups of 8+ · monthly · 220 on average | 251/400 | ▲+6+2.5% | |
| 3 | Rustopia.gg - US LargeNA · groups of 16+ · monthly · 211 on average | 234/275 | ▲+9+4.0% | |
| 4 | Rusty Moose |US Small|NA · groups of 8+ · monthly · 201 on average | 180/200 | ▼−22−10.7% | |
| 5 | Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 191 on average | 140/200 | ▼−5−3.6% | |
| 6 | Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 150 on average | 240/325 | ▲+39+19.3% |
Quick answers
from the figures on this pageRules & Settings
How is [US] Facepunch Staging configured in terms of rules and settings?
The name of [US] Facepunch Staging carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. It is listed in the Official tab in-game. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [US] Facepunch Staging?
[US] Facepunch Staging uses a procedural map of size 4,300 with seed 280505286, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does [US] Facepunch Staging sit in the rankings?
For the last seven days, [US] Facepunch Staging holds rank #1,013 on player hours, in the top 5% of all ranked servers.
What is the population on [US] Facepunch Staging?
7 of 250 slots on [US] Facepunch Staging are filled at the moment. Average players over seven days: 11; peak: 23. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 19 players.
Wipe Schedule
How does [US] Facepunch Staging handle wipe day?
Recent wipes at this server drew an average peak of 27 players. 35 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 11 is where the crowd fell when it did not hold.
How often does [US] Facepunch Staging wipe?
The only wipe at [US] Facepunch Staging is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 19 days 15 hours. The tags state monthly wipes.
Server Info
What is the location of [US] Facepunch Staging?
No region tag is published by [US] Facepunch Staging, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 148.113.198.13:28015 is its address.
How is the performance on [US] Facepunch Staging?
Server fps over the last 48 hours: 144 on average, 92 at the lowest. At its peak it held 133,780 entities: buildings, deployables and the rest of the world. Up to 4,229 MB of memory was used. Low fps and growing entities are the source of felt lag.
[US] Facepunch Staging is on which Rust version?
The build is Rust network protocol 2635 and build 167779 on Windows, running on [US] Facepunch Staging. The protocol has to match for you to join, and Steam applies that update.
Is [US] Facepunch Staging up, and how consistent is its uptime?
Online at this moment: [US] Facepunch Staging. 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on [US] Facepunch Staging?
These tags are published by [US] Facepunch Staging and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167779 (Build): It runs build 167779; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. The top of this page and the tags both show its players now, its queue and when its world was made.
[US] Facepunch Staging appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature [US] Facepunch Staging: Official Rust servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Connection
How can I connect to [US] Facepunch Staging?
The console route: start Rust, press F1, enter client.connect 148.113.198.13:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167779,ts8
On Rust Analytics
Game
gmrust
mp250
ts8
v2635
cs167779
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
