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RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 148.113.198.13:28015 Online checked 7m ago

[US] Facepunch Staging

official monthly wipes vanilla
Players · last
7/ 250
+0−5.6%24h
3% full
Day range 6 18
7-day avg 11 peak 23
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
7/ 250
3% full
Change · 24h
+0
−5.6% from 7
7-day average
11
peak 23
Rank
#1,013
top 5%
Rank · 7d ago
#1,036
23 places up
Last wipe
19d ago
monthly schedule
Next wipe
22d 15h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1,915
player hours, last seven days
Map
4300
Procedural Map · seed 280505286
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
01020304004:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 21 players.

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 15h

The force wipe · high confidence

usual gap
13.8 days
between real wipes
wipe-day peak
27
players, last three wipes
crowd held
0%
else halves by day 11

Coming wipes

  1. 22d 15hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC5d ago 21 – running 8
Thu 24 Sep, 11:44 UTC19d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average383/425+55+16.7%
2[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 220 on average251/400+6+2.5%
3Rustopia.gg - US LargeNA · groups of 16+ · monthly · 211 on average234/275+9+4.0%
4Rusty Moose |US Small|NA · groups of 8+ · monthly · 201 on average180/200−22−10.7%
5Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 191 on average140/200−5−3.6%
6Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 150 on average240/325+39+19.3%

Quick answers

from the figures on this page

Rules & Settings

How is [US] Facepunch Staging configured in terms of rules and settings?

The name of [US] Facepunch Staging carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. It is listed in the Official tab in-game. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [US] Facepunch Staging?

[US] Facepunch Staging uses a procedural map of size 4,300 with seed 280505286, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does [US] Facepunch Staging sit in the rankings?

For the last seven days, [US] Facepunch Staging holds rank #1,013 on player hours, in the top 5% of all ranked servers.

What is the population on [US] Facepunch Staging?

7 of 250 slots on [US] Facepunch Staging are filled at the moment. Average players over seven days: 11; peak: 23. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 19 players.

Wipe Schedule

How does [US] Facepunch Staging handle wipe day?

Recent wipes at this server drew an average peak of 27 players. 35 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 11 is where the crowd fell when it did not hold.

How often does [US] Facepunch Staging wipe?

The only wipe at [US] Facepunch Staging is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. This world has been running for 19 days 15 hours. The tags state monthly wipes.

Server Info

What is the location of [US] Facepunch Staging?

No region tag is published by [US] Facepunch Staging, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 148.113.198.13:28015 is its address.

How is the performance on [US] Facepunch Staging?

Server fps over the last 48 hours: 144 on average, 92 at the lowest. At its peak it held 133,780 entities: buildings, deployables and the rest of the world. Up to 4,229 MB of memory was used. Low fps and growing entities are the source of felt lag.

[US] Facepunch Staging is on which Rust version?

The build is Rust network protocol 2635 and build 167779 on Windows, running on [US] Facepunch Staging. The protocol has to match for you to join, and Steam applies that update.

Is [US] Facepunch Staging up, and how consistent is its uptime?

Online at this moment: [US] Facepunch Staging. 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [US] Facepunch Staging?

These tags are published by [US] Facepunch Staging and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): Slot count: 250; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167779 (Build): It runs build 167779; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. The top of this page and the tags both show its players now, its queue and when its world was made.

[US] Facepunch Staging appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature [US] Facepunch Staging: Official Rust servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Connection

How can I connect to [US] Facepunch Staging?

The console route: start Rust, press F1, enter client.connect 148.113.198.13:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167779,ts8

On Rust Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players Slot count: 250.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167779
Build It runs build 167779.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.