Skip to the page
RUST ANALYTICS
LIVE62,733PLY11,671SRV
QUOTE 149.102.254.20:28015 Offline checked 6d ago

Private Duo - Tailscale

Players · last
0/ 3
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average306/325+66+27.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average281/325+96+51.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average325/350−77−19.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average265/300+103+63.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250+2+4.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average242/350+79+48.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Private Duo - Tailscale?

No gather rate is given in the name of Private Duo - Tailscale. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Private Duo - Tailscale?

A procedural map runs on Private Duo - Tailscale, created by the game.

Activity

What position does Private Duo - Tailscale hold in the server rankings?

For the last seven days, Private Duo - Tailscale holds rank #15,967 on player hours, in the top 71% of all ranked servers.

How many players does Private Duo - Tailscale have?

Right now, Private Duo - Tailscale is offline; the last sighting was 6 days 19 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How often does Private Duo - Tailscale wipe?

There are too few wipes on record for Private Duo - Tailscale to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 18 hours ago the current world was created.

Server Details

Where can Private Duo - Tailscale be found?

No region is published by Private Duo - Tailscale. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 149.102.254.20:28015 is its address.

What Rust version is Private Duo - Tailscale running?

Rust network protocol 2634 and build 166652 on Windows is what Private Duo - Tailscale runs. Joining requires the same protocol on your game, which Steam updates.

Is Private Duo - Tailscale up, and how consistent is its uptime?

No response from Private Duo - Tailscale. It was last seen 6 days 19 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 7 October 2026.

Tags & Filters

What is the meaning of the tags on Private Duo - Tailscale?

These tags are published by Private Duo - Tailscale and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Private Duo - Tailscale?

These Rust Analytics lists include Private Duo - Tailscale: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Private Duo - Tailscale?

The console route: start Rust, press F1, enter client.connect 149.102.254.20:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players Capacity: 3 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.