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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 149.120.127.66:28015 Online checked 12m ago

[US]OmniRust | 5x | Biweekly | kits

5x moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,328
top 42%
Rank · 7d ago
#7,911
1417 places down
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
5x
read from the name
Score
7
player hours, last seven days
Map
4500
Procedural Map · seed 138020313
First seen
24 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct5 Oct9 Oct13 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:43 UTC2d ago 1 – running 0
Sun 11 Oct, 01:16 UTC2d ago 1 – 0.4 days 0
Fri 2 Oct, 10:14 UTC11d ago 1 held half 8.6 days 0
Sun 27 Sep, 12:42 UTC16d ago 3 halved by day 2 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 112 on average60/150−70−53.8%
2AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 80 on average23/150−38−62.3%
3JumpRust.com - US 5x|PVP+PVE|Shop|Kits|TP|NPC Bases|Events|NA · groups of 100+ · 5x · biweekly · 8 on average6/120−2−23.4%
4JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|NA · groups of 100+ · 5x · monthly · 7 on average5/120+3+122.2%
5WARBANDITS.GG 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEDNA · groups of 8+ · 5x · weekly · 4 on average3/100+1+50.0%
6NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]NA · groups of 8+ · 5x · monthly · 4 on average2/100−2−50.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [US]OmniRust | 5x | Biweekly | kits?

A gather rate of 5x appears in the name of [US]OmniRust | 5x | Biweekly | kits. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on [US]OmniRust | 5x | Biweekly | kits?

A procedural map of size 4,500 with seed 138020313 runs on [US]OmniRust | 5x | Biweekly | kits, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does [US]OmniRust | 5x | Biweekly | kits sit in the rankings?

In the top 42% of all ranked servers, [US]OmniRust | 5x | Biweekly | kits is #9,328 on player hours over the last seven days.

What is the population on [US]OmniRust | 5x | Biweekly | kits?

0 of 100 slots on [US]OmniRust | 5x | Biweekly | kits are filled right now. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Wipe Schedule

How does [US]OmniRust | 5x | Biweekly | kits handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

When does [US]OmniRust | 5x | Biweekly | kits schedule its wipes?

No next wipe can be predicted for [US]OmniRust | 5x | Biweekly | kits: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 days 7 hours ago the current world was created.

Server Details

What is the server location for [US]OmniRust | 5x | Biweekly | kits?

No region tag is published by [US]OmniRust | 5x | Biweekly | kits, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 149.120.127.66:28015 is its address.

What is the performance like on [US]OmniRust | 5x | Biweekly | kits?

The last 48 hours average 98 server fps, the low being 65. The entity count reached 121,000, covering buildings, deployables and all else in the world. Memory use peaked at 3,953 MB. What players feel as lag is low fps together with a rising entity count.

[US]OmniRust | 5x | Biweekly | kits runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on [US]OmniRust | 5x | Biweekly | kits. Your game needs the same protocol to get in; Steam takes care of the update.

Is [US]OmniRust | 5x | Biweekly | kits up, and how consistent is its uptime?

The server is live: [US]OmniRust | 5x | Biweekly | kits is online. 9 hours ago is when it last restarted, judging by the uptime it reports. 29% is its uptime for the last 7 full days, 48 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Tags and Rankings

What is the meaning of the tags on [US]OmniRust | 5x | Biweekly | kits?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which [US]OmniRust | 5x | Biweekly | kits publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [US]OmniRust | 5x | Biweekly | kits show up in Rust Analytics lists and filters?

On Rust Analytics, [US]OmniRust | 5x | Biweekly | kits matches these lists: Rust servers with 5x gather rates, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.

How to Join

How can I connect to [US]OmniRust | 5x | Biweekly | kits?

The console route: start Rust, press F1, enter client.connect 149.120.127.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.