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RUST ANALYTICS
LIVE54,588PLY11,546SRV
QUOTE 149.202.81.2:28023 Online checked 8m ago

Dogmeat

moddedoxide
Players · last
1/ 100
+0+0.0%24h
1% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
+0
+0.0% from 1
7-day average
0
peak 1
Rank
#6,185
top 28%
Rank · 7d ago
#8,332
2147 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
27
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 09:02 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 09:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep5 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
33%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 09:02 UTC1d ago – – running 1
Mon 12 Oct, 10:08 UTC2d ago – – – 0
Thu 8 Oct, 11:45 UTC5d ago 1 halved by day 1 3.9 days 1
Sun 4 Oct, 14:07 UTC9d ago 1 held half 3.9 days 0
Sun 4 Oct, 06:09 UTC10d ago 1 – 0.3 days 0
Sat 19 Sep, 13:56 UTC24d ago 1 halved by day 1 14.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average154/300−46−22.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average155/225+20+14.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average42/1000−48−53.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average40/700−64−61.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Dogmeat?

No gather rate is given in the name of Dogmeat. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Dogmeat?

The map on Dogmeat is procedural, size 4,500, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does Dogmeat sit in the rankings?

In the top 28% of all ranked servers, Dogmeat is #6,185 on player hours over the last seven days.

How many players does Dogmeat have?

1 of 100 slots on Dogmeat are filled at the moment. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.

Wipe Schedule

What can you expect on wipe day for Dogmeat?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does Dogmeat wipe?

There is no next wipe to predict for Dogmeat, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 26 hours.

Server Info

Where can Dogmeat be found?

For Dogmeat, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 149.202.81.2:28023.

How is the performance on Dogmeat?

Average server fps for the last 48 hours is 209; the floor was 151. At its peak it held 131,141 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,676 MB. A climbing entity count plus low fps is the lag players report.

Dogmeat runs which version of Rust?

The version in use at Dogmeat: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Dogmeat up, and how consistent is its uptime?

Dogmeat is up. It is taking players now. The reported uptime puts its last restart at about 1 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Dogmeat?

Published by Dogmeat for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Dogmeat appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Dogmeat matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Dogmeat?

Type client.connect 149.202.81.2:28023 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/sARGvnJeVa.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.