Local Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,034 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 35d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 246/275 | ▲+6+2.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 242/275 | ▲+57+30.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 320/350 | ▼−82−20.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 222/250 | ▲+60+37.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 44/250 | ▼−5−9.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 198/275 | ▲+35+21.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Local Test Server?
No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
Player Count
Where does Local Test Server sit in the rankings?
For the last seven days, Local Test Server holds rank #13,034 on player hours, in the top – of all ranked servers.
What is the population on Local Test Server?
At present, Local Test Server is offline; the last sighting was 30 days 3 hours ago.
Wipe Frequency
How often does Local Test Server wipe?
No rhythm can be told for Local Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 35 days 21 hours.
Server Overview
What is the server location for Local Test Server?
There is no region published for Local Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 149.22.84.151:28015.
What Rust version is Local Test Server running?
Rust network protocol 2633 and build 163794 on Windows is what Local Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local Test Server?
Offline at this moment: Local Test Server. Last seen 30 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Local Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Local Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Test Server?
On Rust Analytics, Local Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to Local Test Server?
The console route: start Rust, press F1, enter client.connect 149.22.84.151:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.