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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 149.50.190.135:28015 Offline checked 23d ago

Local Benchmark

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,010
no region published
Rank · 7d ago
#14,688
322 places down
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average204/225−15−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average123/200−16−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average236/275+6+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−20−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−21−65.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average104/100−14−12.0%

Quick answers

from the figures on this page

Rules & Settings

How is Local Benchmark configured in terms of rules and settings?

The name of Local Benchmark carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on Local Benchmark?

A procedural map runs on Local Benchmark, created by the game.

Population

What position does Local Benchmark hold in the server rankings?

In the top – of all ranked servers, Local Benchmark is #15,010 on player hours over the last seven days.

How full is Local Benchmark?

At present, Local Benchmark is offline; the last sighting was 23 days 19 hours ago.

Wipe Frequency

On what cycle does Local Benchmark wipe?

There are too few wipes on record for Local Benchmark to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 23 days 19 hours old.

Server Details

What is the server location for Local Benchmark?

For Local Benchmark, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 149.50.190.135:28015 is its address.

Local Benchmark runs which version of Rust?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Local Benchmark. The protocol has to match for you to join, and Steam applies that update.

Is Local Benchmark up, and how consistent is its uptime?

No response from Local Benchmark. It was last seen 23 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 20 September 2026.

Tags and Rankings

How should you interpret the tags on Local Benchmark?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Local Benchmark publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local Benchmark?

The following Rust Analytics lists feature Local Benchmark: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Local Benchmark?

The console route: start Rust, press F1, enter client.connect 149.50.190.135:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.