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RUST ANALYTICS
LIVE92,064PLY11,666SRV
QUOTE 15.204.68.234:26913 Online checked 9m ago

A Shockbyte Rust Server

moddedoxide
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#5,240
top 24%
Rank · 7d ago
#8,505
3265 places up
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
43
player hours, last seven days
Map
2250
Procedural Map · seed 50000
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 03:19 UTC4d ago 3 – running 0
Sat 10 Oct, 00:59 UTC5d ago 4 – 1.1 days 2
Fri 9 Oct, 02:44 UTC6d ago 4 – 0.9 days 0
Sun 4 Oct, 05:11 UTC11d ago 2 halved by day 3 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average158/300−30−16.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average201/225+7+3.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average28/1000−12−30.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average358/1000+347+3058.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average30/700−45−59.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 2,250 with seed 50000 runs on A Shockbyte Rust Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does A Shockbyte Rust Server sit in the rankings?

In the top 24% of all ranked servers, A Shockbyte Rust Server is #5,240 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. The mean over the last seven days is 0 players, reaching 4 at its highest.

Wipe Schedule

What can you expect on wipe day for A Shockbyte Rust Server?

The average peak across its recent wipes is 4 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

How often does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 12 hours.

Server Info

What is the server location for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 15.204.68.234:26913.

Is A Shockbyte Rust Server performing well?

Server fps over the last 48 hours: 236 on average, 221 at the lowest. At its peak it held 24,481 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,794 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is A Shockbyte Rust Server running?

Rust network protocol 2634 and build 167398 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server and is it currently online?

A Shockbyte Rust Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 47 minutes ago. 7 full days have passed with 88% uptime, 148 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags & Filters

What is the meaning of the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 15.204.68.234:26913. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.