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RUST ANALYTICS
LIVE44,856PLY11,497SRV
QUOTE 15.204.68.234:28015 Offline checked 2h ago

Jack&cooper

moddedoxide
Players · last
1/ 1
+0+0.0%24h
100% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
+0.0% from 1
7-day average
1
peak 1
Rank
#5,747
top 26%
Rank · 7d ago
#14,610
8863 places up
Last wipe
resets
29 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
34
player hours, last seven days
Map
4500
Procedural Map · seed 385129667
First seen
7 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0019:0000:0012:0016:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

020040060080014:0019:0000:0012:0016:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:48 UTC2d ago – – – 0
Mon 12 Oct, 22:33 UTC2d ago – – – 0
Mon 12 Oct, 20:38 UTC2d ago – – – 0
Mon 12 Oct, 20:27 UTC2d ago – – – 1
Mon 12 Oct, 18:58 UTC2d ago – – – 0
Mon 12 Oct, 17:29 UTC2d ago – – – 0
Mon 12 Oct, 17:22 UTC2d ago – – – 0
Mon 12 Oct, 17:07 UTC2d ago – – – 0
Mon 12 Oct, 16:55 UTC2d ago – – – 0
Mon 12 Oct, 16:37 UTC2d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average40/100−12−22.3%
2Buttered Cat | Wandering Tradergroups of 8+ · 1 on average0/10−2−100.0%
3RatAttacK: No Honorgroups of 8+ · 1 on average0/50−1
4NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 159 on average184/500+100+119.0%
5Vital Rust - EU MonthlyEU · no group limit · 83 on average91/100+6+6.4%
6Magic Rust Vanilla (Monthly) JUST WIPED | 15.10no group limit · 70 on average54/100−21−27.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Jack&cooper?

No gather rate appears in the name of Jack&cooper. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on Jack&cooper?

Jack&cooper uses a procedural map of size 4,500 with seed 385129667, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of Jack&cooper?

For the last seven days, Jack&cooper holds rank #5,747 on player hours, in the top 26% of all ranked servers.

How many players does Jack&cooper have?

At present, Jack&cooper is offline; the last sighting was 2 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.

Wipe Frequency

On what cycle does Jack&cooper wipe?

A new world every few hours is what Jack&cooper does. None of those resets is a wipe, and no wipe schedule is kept.

Server Info

What is the location of Jack&cooper?

There is no region published for Jack&cooper. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 15.204.68.234:28015.

What is the performance like on Jack&cooper?

The last 48 hours average 356 server fps, the low being 256. 111,309 entities is the maximum carried: buildings, deployables and everything else. Up to 4,453 MB of memory was used. Low fps and growing entities are the source of felt lag.

Jack&cooper runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what Jack&cooper runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Jack&cooper and is it currently online?

Jack&cooper is down. The last time we saw it was 2 hours ago. 37 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 21% uptime, 36 hours on out of 168. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Jack&cooper?

These tags are published by Jack&cooper and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Jack&cooper show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Jack&cooper: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Jack&cooper?

The console route: start Rust, press F1, enter client.connect 15.204.68.234:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.