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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 15.204.68.243:28015 Online checked 10m ago

HOODARUST

biweekly wipes vanillamoddedoxide
Players · last
0/ 90
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 90
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,875
top 53%
Rank · 7d ago
#8,430
3445 places down
Last wipe
11d ago
biweekly schedule
Next wipe
2d 18h
Fri 16 Oct, 23:18 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4500
Procedural Map · seed 684219735
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 23:18 UTCin 2d 18h

Every other Friday at 23:18 UTC · low confidence

usual gap
14 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 2d 18hFri 16 Oct, 23:18 UTC
  2. 16d 18hFri 30 Oct, 23:18 UTC
  3. 22d 14hThu 5 Nov, 19:00 UTCFW
  4. 30d 18hFri 13 Nov, 23:18 UTC
  5. 44d 18hFri 27 Nov, 23:18 UTC

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:18 UTC11d ago 1 – running 0
Sat 19 Sep, 00:44 UTC25d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average9/100−8−47.3%
2СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 8 on average0/200−1−100.0%
3[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 7 on average2/100+0+33.3%
435+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 6 on average0/125−2−100.0%
5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 5 on average2/200+1+100.0%
6Lumber BoyzNA · groups of 8+ · biweekly · 5 on average0/50−2−100.0%

Quick answers

from the figures on this page

Map and Rules

How is HOODARUST configured in terms of rules and settings?

No gather rate appears in the name of HOODARUST. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on HOODARUST?

HOODARUST uses a procedural map of size 4,500 with seed 684219735, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does HOODARUST hold in the server rankings?

In the top 53% of all ranked servers, HOODARUST is #11,875 on player hours over the last seven days.

How full is HOODARUST?

On HOODARUST, 0 players are in now, out of 90 slots. Average players over seven days: 0; peak: 1. At 05:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Cycle

How does HOODARUST handle wipe day?

The average peak across its recent wipes is 2 players. 12 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

When does HOODARUST schedule its wipes?

Wipes at HOODARUST follow the rhythm every other Friday at 23:18 UTC. On Friday 16 October at 23:18 UTC the next wipe is due. 11 days 5 hours ago the current world was created. Its tags carry a wipe schedule of every two weeks.

Server Details

Where can HOODARUST be found?

No region is published by HOODARUST. Rust Analytics reports the location a server claims, not the machine's actual location. 15.204.68.243:28015 is its address.

What is the performance like on HOODARUST?

The last 48 hours average 133 server fps, the low being 99. 119,545 entities is the maximum carried: buildings, deployables and everything else. Up to 5,814 MB of memory was used. Low fps and growing entities are the source of felt lag.

HOODARUST is on which Rust version?

The version in use at HOODARUST: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is HOODARUST and is it currently online?

The server is live: HOODARUST is online. Its own uptime figure dates the last restart to roughly 7 hours ago. The last 7 full days give 90% uptime, 152 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on HOODARUST?

Published by HOODARUST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp90 (Max players): It holds 90 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does HOODARUST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature HOODARUST: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to Join

How can I connect to HOODARUST?

The console route: start Rust, press F1, enter client.connect 15.204.68.243:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp90,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp90
Max players It holds 90 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.