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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 15.204.83.240:20003 Offline checked 2d ago

typical TEST

Players · last
0/ 100
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,460
top 69%
Rank · 7d ago
#16,709
1249 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 6738
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average104/200−10−9.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average297/350+29+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average101/200+9+10.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on typical TEST?

No gather rate is given in the name of typical TEST. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on typical TEST?

The map on typical TEST is procedural, size 1,000, with seed 6738, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does typical TEST hold in the server rankings?

For the last seven days, typical TEST holds rank #15,460 on player hours, in the top 69% of all ranked servers.

How many players does typical TEST have?

At present, typical TEST is offline; the last sighting was 2 days 9 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

How often does typical TEST wipe?

The record holds too few of typical TEST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 7 hours old.

Server Overview

Where can typical TEST be found?

No region is published by typical TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 15.204.83.240:20003.

typical TEST is on which Rust version?

The version in use at typical TEST: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is typical TEST up, and how consistent is its uptime?

No response from typical TEST. It was last seen 2 days 9 hours ago. The last 7 full days give 12% uptime, 20 hours on out of 168. First sighting by Rust Analytics: 4 October 2026.

Tags & Filters

How should you interpret the tags on typical TEST?

Published by typical TEST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does typical TEST show up in Rust Analytics lists and filters?

On Rust Analytics, typical TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join typical TEST?

The console route: start Rust, press F1, enter client.connect 15.204.83.240:20003. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.