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RUST ANALYTICS
LIVE49,654PLY11,562SRV
QUOTE 15.204.83.240:21006 Offline checked 1d ago

typical

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,922
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
0123400:0005:0009:0014:0018:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average252/300+57+29.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average194/250+47+31.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average438/425+32+7.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average175/225+20+13.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average27/250−3−9.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average197/300+64+47.9%

Quick answers

from the figures on this page

Map and Rules

How is typical configured in terms of rules and settings?

No gather rate is given in the name of typical. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on typical?

The game generates the procedural map on typical.

Player Count

What is the rank of typical?

For the last seven days, typical holds rank #15,922 on player hours, in the top 72% of all ranked servers.

How full is typical?

At present, typical is offline; the last sighting was 24 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does typical schedule its wipes?

There are too few wipes on record for typical to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 7 days 15 hours old.

Server Info

What is the location of typical?

No region is published by typical. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 15.204.83.240:21006.

What Rust version is typical running?

The version in use at typical: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is typical up, and how consistent is its uptime?

No response from typical. It was last seen 24 hours ago. 49% is its uptime for the last 5 full days, 59 of 120 hours. 8 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on typical?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which typical publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does typical show up in Rust Analytics lists and filters?

These Rust Analytics lists include typical: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join typical?

The console route: start Rust, press F1, enter client.connect 15.204.83.240:21006. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.