typical TESTq
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,918 top 72%
- Rank · 7d ago
- #15,970 ▲52 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 139/200 | ▼−28−16.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 85/200 | ▼−2−2.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 466/525 | ▲+75+19.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 87/200 | ▼−5−5.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 26/250 | ▲+4+20.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 104/150 | ▲+10+10.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on typical TESTq?
No gather rate is given in the name of typical TESTq. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on typical TESTq?
The game generates the procedural map on typical TESTq.
Player Count
Where does typical TESTq sit in the rankings?
For the last seven days, typical TESTq holds rank #15,918 on player hours, in the top 72% of all ranked servers.
How full is typical TESTq?
At present, typical TESTq is offline; the last sighting was 4 days 3 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does typical TESTq schedule its wipes?
The record holds too few of typical TESTq's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 20 hours.
Server Overview
What is the server location for typical TESTq?
There is no region published for typical TESTq. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 15.204.83.240:28017.
typical TESTq runs which version of Rust?
Rust network protocol 2634 and build 167398 on Linux is what typical TESTq runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is typical TESTq and is it currently online?
Offline at this moment: typical TESTq. Last seen 4 days 3 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. First sighting by Rust Analytics: 7 October 2026.
Server Tags
What is the meaning of the tags on typical TESTq?
Published by typical TESTq for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature typical TESTq?
These Rust Analytics lists include typical TESTq: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to typical TESTq?
Type client.connect 15.204.83.240:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.