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RUST ANALYTICS
LIVE38,221PLY11,472SRV
QUOTE 15.235.180.140:26025 Online checked 12m ago

RAID1

moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#4,388
top 20%
Rank · 7d ago
#5,491
1103 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
75
player hours, last seven days
Map
2500
Custom Map · seed 3486489
First seen
6 Oct 2026
no hostname published

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average18/300−3−14.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average15/225−7−31.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average3/1000−2−41.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000+0
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average7/700−3−31.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RAID1?

No gather rate appears in the name of RAID1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RAID1?

RAID1 uses a procedural map of size 2,500 with seed 3486489, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Population

What position does RAID1 hold in the server rankings?

For the last seven days, RAID1 holds rank #4,388 on player hours, in the top 20% of all ranked servers.

How many players does RAID1 have?

0 of 100 slots on RAID1 are filled at the moment. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 1 players.

Wipe Frequency

How often does RAID1 wipe?

There are too few wipes on record for RAID1 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 15 hours.

Server Overview

What is the location of RAID1?

No region is published by RAID1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 15.235.180.140:26025 is its address.

Is RAID1 performing well?

Server fps over the last 48 hours: 229 on average, 177 at the lowest. At its peak it held 4,360 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,244 MB. A climbing entity count plus low fps is the lag players report.

RAID1 is on which Rust version?

The version in use at RAID1: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is RAID1 up, and how consistent is its uptime?

Online at this moment: RAID1. Its own uptime figure dates the last restart to roughly 5 days 14 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 6 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RAID1?

Published by RAID1 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

RAID1 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RAID1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join RAID1?

Type client.connect 15.235.180.140:26025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.