[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08
Key statistics
the figures behind the quote- Players now
- 0/ 60 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 1 peak 4
- Rank
- #4,030 top 18%
- Rank · 7d ago
- #3,689 ▼341 places down
- Last wipe
- 6d ago no schedule published
- Next wipe
- 14d 16h Thu 29 Oct, 12:28 UTC
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 97 player hours, last seven days
- Map
- 3250 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 21 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 7
Coming wipes
- 14d 16hThu 29 Oct, 12:28 UTC
- 21d 23hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 19 Nov, 12:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 12:28 UTC6d ago | 3 | – | running | 0 |
| Thu 1 Oct, 17:58 UTC FW13d ago | 5 | halved by day 5 | 6.8 days | 0 |
| Thu 17 Sep, 12:35 UTC27d ago | 6 | halved by day 9 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [KR/JP] MAGI서버 / 자원X2 / WIPE 10.09EA · groups of 8+ · 2x · weekly · 10 on average | 1/100 | ▼−1−50.0% | |
| 2 | [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 74 on average | 53/115 | ▼−31−36.7% | |
| 3 | [ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|EEA · groups of 8+ · 2x · monthly · 5 on average | 1/50 | ▼−2−67.6% | |
| 4 | VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日EA · groups of 8+ · 2x · weekly · 4 on average | 5/100 | ▪+0+0.0% | |
| 5 | [SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 4 on average | 5/150 | ▪+0−3.2% | |
| 6 | [IND/SEA] RustNexus | Vanilla+ | 2x Gather | MonthlyEA · groups of 8+ · 2x · monthly · 3 on average | 9/60 | ▲+4+100.0% |
Quick answers
from the figures on this pageRules & Settings
How is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 configured in terms of rules and settings?
[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 carries its gather rate in its name: 2x. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Oxide plugins are running. VAC is active.
What is the current map on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
A procedural map of size 3,250 with seed 1337 runs on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Activity
What position does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 hold in the server rankings?
In the top 18% of all ranked servers, [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 is #4,030 on player hours over the last seven days.
How full is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
0 of 60 slots on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 are filled at the moment. The mean over the last seven days is 1 players, reaching 4 at its highest. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What happens on wipe day at [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
An average of 5 players marked the busiest point of its recent wipes. 3 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 7 the crowd dropped below half.
How often does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 wipe?
Wipes at [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 follow the rhythm every 3 weeks on Thursday at 12:28 UTC. On Thursday 29 October at 12:28 UTC the next wipe is due. 6 days 7 hours ago the current world was created.
Server Details
What is the location of [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
No region tag is published by [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08, though its name points to Asia. Rust Analytics reports the location a server claims, not the machine's actual location. 15.235.181.126:28016 is its address.
Is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 performing well?
Average server fps for the last 48 hours is 133; the floor was 90. The entity count reached 70,119, covering buildings, deployables and all else in the world. Memory use peaked at 2,628 MB. Low fps and growing entities are the source of felt lag.
What Rust version is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 running?
The version in use at [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 up, and how consistent is its uptime?
[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 is up. It is taking players now. The reported uptime puts its last restart at about 17 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here, which [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
These Rust Analytics lists include [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08: 2x Rust servers and Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Joining the Server
What steps do I take to join [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?
Type client.connect 15.235.181.126:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://www.lonesurvivor.online/.
Server tags
what each one meansPublished as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o
Game
gmrust
mp60
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
