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RUST ANALYTICS
LIVE64,863PLY11,650SRV
QUOTE 15.235.23.11:24640 Offline checked 6d ago

OUTSIDE // DEV SERVER

teams off hardcore
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,899
top 72%
Rank · 7d ago
#12,473
3426 places down
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
14%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC6d ago 0 – running 1
Thu 1 Oct, 14:24 UTC13d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC13d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC19d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC20d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC21d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC22d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC23d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average15/400−2−9.1%
2Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average9/200+4+74.2%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average5/400+0−9.1%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average4/75−1−20.0%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average2/100−2−47.8%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average7/100−2−23.8%

Quick answers

from the figures on this page

Server Rules

How is OUTSIDE // DEV SERVER configured in terms of rules and settings?

No gather rate appears in the name of OUTSIDE // DEV SERVER. A group limit is not published. It runs hardcore, Facepunch's hardest mode. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER uses a procedural map of size 3,500, generated by the game.

Activity

What is the rank of OUTSIDE // DEV SERVER?

For the last seven days, OUTSIDE // DEV SERVER holds rank #15,899 on player hours, in the top 72% of all ranked servers.

What is the population on OUTSIDE // DEV SERVER?

Right now, OUTSIDE // DEV SERVER is offline; the last sighting was 6 days 9 hours ago. Average players over the last seven days: 0.

Wipe Cycle

How does OUTSIDE // DEV SERVER handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does OUTSIDE // DEV SERVER wipe?

No next wipe can be predicted for OUTSIDE // DEV SERVER: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 6 days 17 hours.

Server Details

Where can OUTSIDE // DEV SERVER be found?

No region is published by OUTSIDE // DEV SERVER. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 15.235.23.11:24640.

OUTSIDE // DEV SERVER is on which Rust version?

The version in use at OUTSIDE // DEV SERVER: Rust network protocol 2634 and build 167209, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is OUTSIDE // DEV SERVER up, and how consistent is its uptime?

No response from OUTSIDE // DEV SERVER. It was last seen 6 days 9 hours ago. 5% is its uptime for the last 7 full days, 9 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on OUTSIDE // DEV SERVER?

Published by OUTSIDE // DEV SERVER for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are tougher; mp50 (Max players): It holds 50 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167209 (Build): It runs build 167209; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature OUTSIDE // DEV SERVER?

These Rust Analytics lists include OUTSIDE // DEV SERVER: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last week.

Connection

How can I connect to OUTSIDE // DEV SERVER?

The console route: start Rust, press F1, enter client.connect 15.235.23.11:24640. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode Hardcore rules, which are tougher.
mp50
Max players It holds 50 slots.
ts0
Group limit The team system is off.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167209
Build It runs build 167209.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.