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RUST ANALYTICS
LIVE65,913PLY11,598SRV
QUOTE 15.235.23.26:24357 Online checked 10m ago

Midnight Marauders

moddedoxide
Players · last
0/ 75
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 1
Rank
#4,519
top 20%
Rank · 7d ago
#6,686
2167 places up
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
70
player hours, last seven days
Map
4500
Procedural Map · seed 50000
First seen
1 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:18 UTC9d ago 1 – running 0
Thu 1 Oct, 04:21 UTC13d ago 1 halved by day 1 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average181/300−15−7.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average178/225−11−6.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average47/1000−59−55.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average16/1000−15−48.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average49/700−79−61.8%

Quick answers

from the figures on this page

Server Rules

How is Midnight Marauders configured in terms of rules and settings?

The name of Midnight Marauders carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Midnight Marauders?

Midnight Marauders uses a procedural map of size 4,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Midnight Marauders sit in the rankings?

In the top 20% of all ranked servers, Midnight Marauders is #4,519 on player hours over the last seven days.

How full is Midnight Marauders?

0 of 75 slots on Midnight Marauders are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.

Wipe Frequency

What can you expect on wipe day for Midnight Marauders?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does Midnight Marauders wipe?

The record holds too few of Midnight Marauders's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 17 hours old.

Server Overview

Where can Midnight Marauders be found?

For Midnight Marauders, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 15.235.23.26:24357.

What is the performance like on Midnight Marauders?

The last 48 hours average 130 server fps, the low being 1. 119,625 entities is the maximum carried: buildings, deployables and everything else. Up to 4,589 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Midnight Marauders running?

Rust network protocol 2634 and build 167781 on Linux is what Midnight Marauders runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Midnight Marauders?

Midnight Marauders is up. It is taking players now. Its own uptime figure dates the last restart to roughly 3 hours ago. 7 full days have passed with 99% uptime, 166 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Server Tags

What is the meaning of the tags on Midnight Marauders?

These tags are published by Midnight Marauders and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Slot count: 75; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Midnight Marauders appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Midnight Marauders matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Midnight Marauders?

Type client.connect 15.235.23.26:24357 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Slot count: 75.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.