Skip to the page
RUST ANALYTICS
LIVE76,954PLY11,719SRV
QUOTE 150.195.144.38:28050 Offline checked 5d ago

iParadiddle's Paradise

moddedoxide
Players · last
0/ 150
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,587
top 66%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average120/300+45+60.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average173/225+53+43.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average23/1000−38−62.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−11−57.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average57/700−2−3.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on iParadiddle's Paradise?

The name of iParadiddle's Paradise carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on iParadiddle's Paradise?

A procedural map of size 4,500 with seed 1337 runs on iParadiddle's Paradise, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does iParadiddle's Paradise hold in the server rankings?

For the last seven days, iParadiddle's Paradise holds rank #14,587 on player hours, in the top 66% of all ranked servers.

What is the population on iParadiddle's Paradise?

At present, iParadiddle's Paradise is offline; the last sighting was 5 days 4 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Cycle

How often does iParadiddle's Paradise wipe?

There are too few wipes on record for iParadiddle's Paradise to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days 5 hours.

Server Info

Where can iParadiddle's Paradise be found?

For iParadiddle's Paradise, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 150.195.144.38:28050 is its address.

iParadiddle's Paradise is on which Rust version?

The version in use at iParadiddle's Paradise: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of iParadiddle's Paradise?

iParadiddle's Paradise is down. The last time we saw it was 5 days 4 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. First sighting by Rust Analytics: 9 October 2026.

Tags and Rankings

What is the meaning of the tags on iParadiddle's Paradise?

Published by iParadiddle's Paradise for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

iParadiddle's Paradise appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature iParadiddle's Paradise: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join iParadiddle's Paradise?

Type client.connect 150.195.144.38:28050 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players Capacity: 150 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.