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RUST ANALYTICS
LIVE76,210PLY11,662SRV
QUOTE 150.220.36.225:28015 Offline checked 13d ago

RustLite Audio Calibration Lab

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,975
top 63%
Rank · 7d ago
#6,836
8139 places down
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
on rhythm
38%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC16d ago 1 – running 0
Thu 24 Sep, 23:08 UTC19d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC20d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC20d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC21d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC22d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC23d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC23d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC24d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average205/300+14+7.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average184/225−14−7.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average50/1000−53−51.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−18−54.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average62/700−68−52.3%

Quick answers

from the figures on this page

Map and Rules

How is RustLite Audio Calibration Lab configured in terms of rules and settings?

No gather rate appears in the name of RustLite Audio Calibration Lab. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustLite Audio Calibration Lab?

The game generates the procedural map on RustLite Audio Calibration Lab.

Player Count

What is the rank of RustLite Audio Calibration Lab?

For the last seven days, RustLite Audio Calibration Lab holds rank #14,975 on player hours, in the top 63% of all ranked servers.

How many players does RustLite Audio Calibration Lab have?

At present, RustLite Audio Calibration Lab is offline; the last sighting was 13 days 23 hours ago.

Wipe Frequency

What can you expect on wipe day for RustLite Audio Calibration Lab?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

When does RustLite Audio Calibration Lab schedule its wipes?

RustLite Audio Calibration Lab wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 26 days 16 hours old.

Server Info

Where can RustLite Audio Calibration Lab be found?

No region is published by RustLite Audio Calibration Lab. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 150.220.36.225:28015.

What Rust version is RustLite Audio Calibration Lab running?

Rust network protocol 2633 and build 164530 on Windows is what RustLite Audio Calibration Lab runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RustLite Audio Calibration Lab?

No response from RustLite Audio Calibration Lab. It was last seen 13 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on RustLite Audio Calibration Lab?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RustLite Audio Calibration Lab publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustLite Audio Calibration Lab show up in Rust Analytics lists and filters?

On Rust Analytics, RustLite Audio Calibration Lab matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What is the process to join RustLite Audio Calibration Lab?

The console route: start Rust, press F1, enter client.connect 150.220.36.225:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.