TroubleChute
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,304 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 30d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 166/300 | ▲+38+30.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 191/225 | ▲+12+6.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 37/1000 | ▼−49−57.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−18−62.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 63/700 | ▼−19−22.9% |
Quick answers
from the figures on this pageServer Rules
How is TroubleChute configured in terms of rules and settings?
No gather rate is given in the name of TroubleChute. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
What is the current map on TroubleChute?
A procedural map runs on TroubleChute, created by the game.
Population
Where does TroubleChute sit in the rankings?
In the top – of all ranked servers, TroubleChute is #13,304 on player hours over the last seven days.
What is the population on TroubleChute?
At present, TroubleChute is offline; the last sighting was 29 days 6 hours ago.
Wipe Schedule
On what cycle does TroubleChute wipe?
There are too few wipes on record for TroubleChute to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 30 days 3 hours ago the current world was created.
Server Details
What is the location of TroubleChute?
For TroubleChute, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 150.228.105.143:28015 is its address.
TroubleChute is on which Rust version?
The build is Rust network protocol 2633 and build 163794 on Windows, running on TroubleChute. The protocol has to match for you to join, and Steam applies that update.
Is TroubleChute up, and how consistent is its uptime?
No response from TroubleChute. It was last seen 29 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on TroubleChute?
These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
TroubleChute appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature TroubleChute: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to TroubleChute?
The console route: start Rust, press F1, enter client.connect 150.228.105.143:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.