TroubleChute
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,385 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 37/200 | ▼−182−83.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 112/200 | ▼−27−19.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 242/350 | ▲+12+5.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 16/200 | ▼−115−87.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 12/250 | ▼−20−62.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 79/300 | ▼−39−33.1% |
Quick answers
from the figures on this pageServer Rules
How is TroubleChute configured in terms of rules and settings?
No gather rate is given in the name of TroubleChute. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on TroubleChute?
The game generates the procedural map on TroubleChute.
Player Count
What is the rank of TroubleChute?
In the top – of all ranked servers, TroubleChute is #14,385 on player hours over the last seven days.
How full is TroubleChute?
Right now, TroubleChute is offline; the last sighting was 29 days 14 hours ago.
Wipe Schedule
How often does TroubleChute wipe?
The record holds too few of TroubleChute's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 29 days 15 hours ago the current world was created.
Server Info
What is the location of TroubleChute?
No region is published by TroubleChute. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 150.228.105.245:28015.
TroubleChute runs which version of Rust?
The build is Rust network protocol 2633 and build 163794 on Windows, running on TroubleChute. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of TroubleChute?
TroubleChute is down. The last time we saw it was 29 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.
Tags & Filters
How should you interpret the tags on TroubleChute?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which TroubleChute publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
TroubleChute appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include TroubleChute: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to TroubleChute?
The console route: start Rust, press F1, enter client.connect 150.228.105.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.