Skip to the page
RUST ANALYTICS
LIVE33,260PLY11,456SRV
QUOTE 150.228.105.245:28015 Offline checked 29d ago

TroubleChute

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,385
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average37/200−182−83.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average112/200−27−19.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average242/350+12+5.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average16/200−115−87.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average12/250−20−62.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average79/300−39−33.1%

Quick answers

from the figures on this page

Server Rules

How is TroubleChute configured in terms of rules and settings?

No gather rate is given in the name of TroubleChute. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on TroubleChute?

The game generates the procedural map on TroubleChute.

Player Count

What is the rank of TroubleChute?

In the top – of all ranked servers, TroubleChute is #14,385 on player hours over the last seven days.

How full is TroubleChute?

Right now, TroubleChute is offline; the last sighting was 29 days 14 hours ago.

Wipe Schedule

How often does TroubleChute wipe?

The record holds too few of TroubleChute's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 29 days 15 hours ago the current world was created.

Server Info

What is the location of TroubleChute?

No region is published by TroubleChute. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 150.228.105.245:28015.

TroubleChute runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on TroubleChute. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TroubleChute?

TroubleChute is down. The last time we saw it was 29 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.

Tags & Filters

How should you interpret the tags on TroubleChute?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which TroubleChute publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

TroubleChute appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TroubleChute: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to TroubleChute?

The console route: start Rust, press F1, enter client.connect 150.228.105.245:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.