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RUST ANALYTICS
LIVE84,652PLY11,781SRV
QUOTE 151.243.93.248:20000 Offline checked 8h ago

Calvins Dev Server

moddedoxide
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#14,462
1524 places down
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 2147483647
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
0123420:0004:0012:0019:0003:0011:00

Hourly average and peak, UTC.

Server performance

01020304020:0004:0012:0019:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average132/300+54+70.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average181/245+84+87.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average82/1000−21−20.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average30/1000−14−32.2%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average81/200+4+4.9%

Quick answers

from the figures on this page

Map and Rules

How is Calvins Dev Server configured in terms of rules and settings?

The name of Calvins Dev Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

What is the current map on Calvins Dev Server?

The map on Calvins Dev Server is procedural, size 2,500, with seed 2147483647, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does Calvins Dev Server sit in the rankings?

For the last seven days, Calvins Dev Server holds rank #15,986 on player hours, in the top 71% of all ranked servers.

How full is Calvins Dev Server?

Right now, Calvins Dev Server is offline; the last sighting was 8 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does Calvins Dev Server schedule its wipes?

No rhythm can be told for Calvins Dev Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 21 days 13 hours old.

Server Overview

What is the server location for Calvins Dev Server?

There is no region published for Calvins Dev Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 151.243.93.248:20000.

How is the performance on Calvins Dev Server?

Server fps over the last 48 hours: 30 on average, 28 at the lowest. At its peak it held 28,418 entities: buildings, deployables and the rest of the world. Up to 3,050 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Calvins Dev Server running?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Calvins Dev Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Calvins Dev Server?

Calvins Dev Server is down. The last time we saw it was 8 hours ago. Its own uptime figure dates the last restart to roughly 13 days 9 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 26 September 2026.

Server Tags

How should you interpret the tags on Calvins Dev Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Calvins Dev Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Calvins Dev Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Calvins Dev Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join Calvins Dev Server?

The console route: start Rust, press F1, enter client.connect 151.243.93.248:20000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.